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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Fri

Jul 13
2001

05:50

[Ely] New Tyrean EmpiActions for 2845 - Results

> Year:2845  Society:New Tyrean Empire
>                 Submitted by:John Potter
>    ACTION
>                 Action oneliner: Continuation of Construction of Fleet
> (2nd of 9 yrs.)                Weight: Single
> Publicity: Secret -2
> Difficulty: Hard -1
> Type: strategic
> Extra Time +1
>
>
>                 Description: In preperation for the invasion of the
> Nazcaln Islands my empire needs a fleet to do it with and it has
> started and begun construction. -Materials available +1-Work force
> available +1-Houses Support (all houses) +2    ** +1 ** given internal
> rivalries I doubt all houses will ever support anything. **-Lack of
> experience in shipbuilding -1-Training Crew for ships -1-Avaliable
> space to build ships +1(cant really think of anything else, also any
> that would apply form the last action)_=Continuation of Action=_
> RESOLUTION
>                 Base for the action:
>                 Have a fleet to begin transporting the Mercinarys and
> the Tyrean army tot he Nazclan Islands.
>
>
>      Notes for the GM: Continuation of Actions
>
>
> ** -2-1+1+1+1+1-1-1+1 (00+0) (00-0) () () () () () () ()  = -1  The
> construction bogs down and must reorganize next year. **
>
>
> Year:2845  Society:New Tyrean Empire
>                 Submitted by:John Potter
>    ACTION
>                 Action oneliner: Talks with the Tyrean Sea Lords
>                 Type:  Diplomatic                Weight: Double +1
> Difficulty: - Hard (-1)
>                 Publicity: Secret -1
>                 Description: Continuation of talks with the Tyrean Sea
> Lords to try and bring down the tension between them and my empire,
> also to get them on our side for the up coming war with the
> Nazclan. -Continuation of talks that were productive +1 **+0** The
> results were successful last year but not enough to give a bonus.
> **-Great Tension between our empires -2-Offering a chance to strike
> back at the Nazclan for their losses to them in the past +1-Gifts of
> support and supplies and sums of gold from our treasuries +1-Recent
> success against Nazclan makes Sea Lords more comfortable about talking
> +1
> RESOLUTION
>                 Base for the action:
>                 To try and re-assimilate them back into the empire at
> one point but for now just get on their good sides so that we can get
> at the Nazclan and take them out once and for all.
>
>
>      Notes for the GM: Continuation of action
>
>
> ** +1-1-1-2+1+1+1 (+000) + (+000) () () () = +1  An occasional smile
> actually makes its way across the table. **
>
>
> Year:2845  Society:New Tyrean Empire
>                 Submitted by:John Potter
>    ACTION
>                 Action oneliner: training of a elite guard for myself
> and the houses
>                 Type: normal                Weight: double +1 ** +0
> **(4th & 5th action, 5th action is at -1 negating the double action
> bonus) **
>                 Publicity: Super Secret -2
> Difficulty: hard (-1)
>
>                 Description: beign the training process of a super
> elite groop of personal guards for use by myself and some byt the
> houses leaders. -Availability of Veteran troops +1-Long Knowledge of
> War and how to fight +1(im not sure if anyone has tryed this before
> with my empire so i dont know if that would affect this + or -)
> RESOLUTION
>                 Base for the action:
>                 Personal groups of guards to protect the emporer and
> the leaders of each of the houses during war time
>
>
>      Notes for the GM: Mostly just the emporer and the best generals
> and finest troops overseeing this project to create a elite groop os
> guards, later perhaps soldiers.
>
> ** -2+1+1+1 (000-) () () () () = +0  Houses are all fighting over who
> gets which men assigned to them and no one has even been trained yet.
> **
>
>     Why is this super secret if all the houses know about it?  Why is
> this even secret if all the houses know about it?  If you want secrecy
> it is only for select houses or the just for the emporer himself.
>
>     I need a time frame, how many yrs.?
>
>
>     I am not sure if this is necessary yet.  You might want to
> concentrate on getting West & East together or better relations w/ the
> Sea Lords.
>
>     You are cheating yourself by not including bonuses from
> Primary/Secondary determinants w/ your actions.  The extra bonus could
> give you the success that is eluding you at times.
>
>
>
>
>
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