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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Sat

Jul 14
2001

05:58



Wikify

[Ely] [Cel] Fae actions 2845 - Results

jtsl@attglobal.net wrote:

> All actions are on hold for this year to help Manud.
>
> Action 1-4: Help Manud.
>
> The Fae haveing given help to Manud last year stop everything this year
> to countiune to give help.  The Fae half of the mages are to gather at
> Manud to offer magic help in battle but that is not what their main
> perposes for being their.  They are their to start casting a spell on
> the city walls.  They are going to try to triple the strenght of the
> city walls.  They will also cast spells on the plants around the walls.
> They are to start to grow and tangle anyone who is unfriendly to the
> city before they can reach the walls.
>

Given concerns about how fast Merelbar might be able to mount a
counterattack, first efforts will be towards the grass around the town.
The plants are to hold and capture anyone hostile to the Duchess or the
town.  The magic will extend 20' around the outside of the town.
Strengthening the town walls can be done from inside the walls if attacked.

>
> Primary Determents: Magical Sophistication.(+3)
> Difficulty: Huge.(-3)  The difficult is rated high because the Fae are
> trying to complete at least the first half of the spells (the plants
> around the town) w/in a month, in case of a rapid counterassault.
> Weight: Quad (+3)
> Modifiers: + Good relations with the Duchess.
> + Protecting one of our allies.
> + The Fae place the tripleing of the walls strenth into their own wall so
> it is not that hard of a thing to do.

-1  town is under siege.

>
>

** +3-3+1+1+1-1(00+0) = +3  The spell around the town affecting the plants
and grasses succeeds very well.  An additional +1 to capturing hostiles and
defending the walls for the next 4 yrs. **

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