
> > >> Action 1: Duchess Manund stays in Manund preparing for the eventual >> recapture attempt. The >> city is prepared for a long siege, the populace is trained in the >> use of arms, and emissaries are sent to all other dukes, the Fae, >> and Hur'Mel for support: be it military, economical or political. >> She sends her son >> to the court of Duke Helemur for safe-keeping. >> >> Base: Power in Manund (+1) >> Modifiers: >> - poor financial situation in Manund >> + loyal populace > > ** +1-1+1 (0+-0) = +1 Siege preparations go well. The Fae, Kragan's > Horde & Helemar provide support. ** > >> >> >> Action 2: The Church of Ezrai has included the "Voice of the >> Goddess" as part of their religion. >> The Goddess' words are repeated as part of the sermons. The Church >> tries to reclaim some >> of its lost impetus (and support) by using this mystical experience >> as the springboard. >> Difficulty: Hard (-1) >> Base: Religious Tolerance (+1) >> Modifiers: >> + poor status of the Calarrian Church > > ** -The Church is a NPS & I do not believe that you can write actions > for a society other then your own, NPS or otherwise. Please rewrite, > modify or discuss. ** > >> >> >> Action 2 & 3: The Calarrian Church holds a conference in Benemeth to >> discuss the meaning >> of the Voice of the Goddess. Participants have come from all over >> the known world, including druids from Aunderli, rykosi from Aloria, >> priests of the lake from Ardrian, velok mystics, scholar knights >> of Mel, and wizards from various Orders. >> >> Base: Religious Tolerance (+1) >> > > Difficulty: Normal > >> Modifiers: >> - huge undertaking >> - no knowledge of events on Qaiyore > +1 Double action >> > > ** +1-1-1+1 (00++) = +2 The conference succeeds superbly. Mostly thanks to Fae mages, and tyrean priests, the conference reaches (and spreads) a relatively good understanding of the event (on a very general level - events on Qaiyoure, or the fact that the event took place on Qaiyoure, or even the existence of Qaiyoure still remain hidden). This is a big boost for the status of the Calarrian Church. > > >> >> Action 4: Duke Merelbar tries to recapture Manund. He takes the task >> very personally, and will equip a large force to do it (mercenaries: >> Force +1, Size: Mediocre). An important objective is to capture the >> Duchess as well. >> >> Base: resolved as a military conflict >> Merelbar forces: force +1, size -1 >> Manund forces: force 0, size -2, +1 defence, +/-(additional forces >> due to action 1) > Adding in the Fae's spell Manund has a +3 to defense (+2 grass/+1 wall) >> >> > > Merelbar (000-) > >> Manund (00+0) > > > ** Results are -3. Merelbar's attempt on Manund fails this year. > Many of his forces are captured by the grass and Merelbar has to > ransom the mercenaries from the Duchess.** ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.