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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sun

Aug 5
2001

15:27

[Ely] [Cel] Fae actions 2845 - Results

On Sat, 4 Aug 2001, Joel Elfman wrote:
>     An interesting turn of too effective a spell is anyone who thinks
> hostile thoughts at Manund like a peasant who does not want to pay taxes
> could end up in its grasp.

Ouch. 
 
>     In response to one or two comments about the Fae society or the
> power of its magic.  The Fae are extremely powerful although numerically
> small society.  And they will often have excellent results using their
> magic.  Jason has added to his society w/ very creative ideas and used
> the rules very effectively to benefit the Fae.  
 <...>
> punish him for using rules effectively.  Personally, I feel that some of
> the earlier GMs might have allowed some aspects of Fae society that I
> would not have,

(blush) The Fae aptitude in magic is supposed to dwindle slowly away after
a bit of time. But I'm afraid this will not effect the game very much on 
the short run.

> I think it is a livable situation. 

Agreed. The Fae are such a small bunch that while they do manage a few
impressive feats now and then (and are pretty much invulnerable behind
that shield of theirs), they cannot effect the way of societies very much.
And they are gathering some considerable enemies, too. 

> then changes will be considered.  It is also up to the other players to
> choose actions if they wish that will limit the influence of the Fae.

Hmmm... attitude towards Fae - or foreigners in general. Now that would
be an interesting topic. Here's a bit of stuff for Eleven cities: 

 - - - -

Foreign relations / attitude towards outsiders / Eleven cities: 

The Eleven cities is a very cosmopolitan area: the major traderoutes
(except for the great northern road) between east and west, south and
north, pass through it. Each of the cities bustles with foreigners from 
all corners of Elyria (admittedly, some more than others). 

However, the attitude of the people towards outsiders is somewhat 
reserved. To start with, citizens of each of the cities tend to 
watch citizens from the other cities with a wary eye. The same 
applies to people outside of Eleven cities, to somewhat greater
(but not much) degree. Of course, when business is at hand, the
Eleven city trader is all open smile, but even then he's not going
to offer any extra hospitality if he can avoid it.

This attitude can be attributed to a somewhat misplaced pride: the people
are very pround of their heritage as the heart of the Calarrian Empire and
each and every man is convinced that his city is the best of all. They
regard outsiders are somewhat beneath their own value. 

Recent times - the Sorcerer's war, occupation and being saved by foreign
forces, appearance of the Fae (and their occupation of the ancient capital
of the Calarrian Empire) - have put these attitudes to a test, though, 
and time will show whether the Eleven cities will grow more humble
or even more arrogant. 

Feelings of specific societies: 
 - Hur'Mel: "our cousins across the inland sea - they have a library there
   which was founded by us, don't they?" 
 - Tyrean Empire: "a faraway society - good trade, but it's really rather
   far away to be decently civilized"
 - Aloria: "brutes, barbarians - good mercenaries, but they should be kept
   to their place"
 - Fae: very strong *and* mixed feelings for and against
 - Taseleth: "a somewhat backwater country in the west, good trade,
   though"
 - Reycelan: "some sort of islands in the western sea, aren't they?"
 - Keland & Northmarch: "our former province, you know, but important
   nonetheless"


juuso
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