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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Sun

Aug 5
2001

16:02

[Ely] 11 cities actions for 2845 - results revisionII

>> > Action 1: Duchess Manund stays in Manund preparing for the eventual
>> > recapture attempt. The
>> > city is prepared for a long siege, the populace is trained in the
>> > use of arms, and emissaries are sent to all other dukes, the Fae,
>> > and Hur'Mel for support: be it military, economical or political.
>> > She sends her son
>> > to the court of Duke Helemur for safe-keeping.
>> >
>> > Base: Power in Manund (+1)
>> > Modifiers:
>> > - poor financial situation in Manund
>> > + loyal populace
>>
>> ** +1-1+1 (0+-0) = +1  Siege preparations go well.  The Fae,
>> Kragan's Horde & Helemar provide support. **
>>
>> >
>> >
>>
>> >
>> > Action 2 & 3: The Calarrian Church holds a conference in Benemeth
>> > to discuss the meaning
>> > of the Voice of the Goddess. Participants have come from all over
>> > the known world, including druids from Aunderli, rykosi from
>> > Aloria, priests of the lake from Ardrian, velok mystics, scholar
>> > knights
>> > of Mel, and wizards from various Orders.
>> >
>> > Base: Religious Tolerance (+1)
>> >
>>
>> Difficulty: Normal
>>
>> > Modifiers:
>> > - huge undertaking
>> > - no knowledge of events on Qaiyore
>>
> +1 Double action
>
>> >
>>
>> ** +1-1-1+1 (00++) = +2
>
> The conference succeeds superbly. Mostly thanks to Fae mages, and
> tyrean priests, the conference reaches (and spreads) a relatively good
>
> understanding of the event (on a very general level - events on
> Qaiyoure, or the fact that the event took place on Qaiyoure, or even
> the existence of Qaiyoure still remain hidden). This is a big boost
> for the status of the Calarrian Church.
>
>>
>>
>> >
>> > Action 4: Duke Merelbar tries to recapture Manund. He takes the
>> > task very personally, and will equip a large force to do it
>> > (mercenaries: Force +1, Size: Mediocre). An important objective is
>> > to capture the Duchess as well.
>> >
>> > Base: resolved as a military conflict
>> > Merelbar forces: force +1, size -1
>> > Manund forces: force 0, size -2, +1 defence, +/-(additional forces
>> > due to action 1)
>>
> Adding in the Fae's spell Manund has a +3 to defense (+2 grass/+1
> wall)
>
>> >
>>
>> Merelbar (000-)
>>
>> > Manund (00+0)
>>
>>
>> ** Results are -3.  Merelbar's attempt on Manund fails this year.
>> Many of his forces are captured by the grass and Merelbar has to
>> ransom the mercenaries from the Duchess.**
>
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