
>> > Action 1: Duchess Manund stays in Manund preparing for the eventual >> > recapture attempt. The >> > city is prepared for a long siege, the populace is trained in the >> > use of arms, and emissaries are sent to all other dukes, the Fae, >> > and Hur'Mel for support: be it military, economical or political. >> > She sends her son >> > to the court of Duke Helemur for safe-keeping. >> > >> > Base: Power in Manund (+1) >> > Modifiers: >> > - poor financial situation in Manund >> > + loyal populace >> >> ** +1-1+1 (0+-0) = +1 Siege preparations go well. The Fae, >> Kragan's Horde & Helemar provide support. ** >> >> > >> > >> >> > >> > Action 2 & 3: The Calarrian Church holds a conference in Benemeth >> > to discuss the meaning >> > of the Voice of the Goddess. Participants have come from all over >> > the known world, including druids from Aunderli, rykosi from >> > Aloria, priests of the lake from Ardrian, velok mystics, scholar >> > knights >> > of Mel, and wizards from various Orders. >> > >> > Base: Religious Tolerance (+1) >> > >> >> Difficulty: Normal >> >> > Modifiers: >> > - huge undertaking >> > - no knowledge of events on Qaiyore >> > +1 Double action > >> > >> >> ** +1-1-1+1 (00++) = +2 > > The conference succeeds superbly. Mostly thanks to Fae mages, and > tyrean priests, the conference reaches (and spreads) a relatively good > > understanding of the event (on a very general level - events on > Qaiyoure, or the fact that the event took place on Qaiyoure, or even > the existence of Qaiyoure still remain hidden). This is a big boost > for the status of the Calarrian Church. > >> >> >> > >> > Action 4: Duke Merelbar tries to recapture Manund. He takes the >> > task very personally, and will equip a large force to do it >> > (mercenaries: Force +1, Size: Mediocre). An important objective is >> > to capture the Duchess as well. >> > >> > Base: resolved as a military conflict >> > Merelbar forces: force +1, size -1 >> > Manund forces: force 0, size -2, +1 defence, +/-(additional forces >> > due to action 1) >> > Adding in the Fae's spell Manund has a +3 to defense (+2 grass/+1 > wall) > >> > >> >> Merelbar (000-) >> >> > Manund (00+0) >> >> >> ** Results are -3. Merelbar's attempt on Manund fails this year. >> Many of his forces are captured by the grass and Merelbar has to >> ransom the mercenaries from the Duchess.** > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.