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games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Tue

Sep 18
2001

04:20

[Ely] NEW TURNS - Events for 2846-47 - Deadline is 2 weeks

To catch up to Qaiyoure please write actions for both 2846 & 3847.  Some
players have not submitted actions for last year and are in danger of
losing their societies.

Per previous discussions turns will be every 2 weeks.  Please use action
submission form previously sent to the list.

Every year
+/-5% chance of good or bad events & +/-1% chance of major disaster/good
fortune)

Aloria
2846 - 97
Tentarum after resisting the seige for over a year makes peace
overtures.

Eleven Cities
2846 - 01 - Major disaster
Juuso I am not sure about this one, any ideas?

Taseleth
2846 - 97
Some of the new young mages show excellent talents.  Their training
proceeds quickly.

Corenais
2847 - 04
King Quintis & High Priest Vorsis are feuding and it is effecting the
rest of the country. -1 to their actions for this year.

Fodoria
2847 - 96
Good crops for this year. +1 for economy for this year.

Kross Baronacy
2846 - 99
2847 - 05
A visiting healer helps restore the Baroness' health recovers in 2846,
but the following year she relapses again.  The economy rises and falls
upon her health. -1/+1 as appropriate for each year.

Oparolde
2847 - 05
The Oparolde suffers set backs in their expansion plans.

Sealords
2846 - 99
The Sealords continue to be victorious at sea against Nazclan.

Tyrak
2846 - 100
Tryrak lands grow as the north regroups after the Sorcerer of the North
dies.  +1 to the economy for next 5 years.

Velok
2847 - 02
A failed magical experiment creates a temporary wave of weakness through
the society. -1 to the economy for the year.  -1 to all magic for the
year.

Zoramar
2846 - 100
A new leader rises in the desert.  +1 to actions for the next 5 years.

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