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games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Wed

Sep 5
2001

12:20

[Cel] Hello everyone

Its a pity that this game is SOOOOOOO Slow. I would have hoot more fun with 
this if it hade more pace. I joined this game like two years ago and we only 
went through 12 to 14 turns since then :P a few took 2-3 months then 2-3 
weeks.......... If it went faster, i would think people would have more 
interest. Sure everybody has a life, but if they can't play for months time, 
then they shouldn't be playing! annoying for the Rest to wait for the last 
few players to post their turns and yes i am not innocent in that 
area................ Such a wonderful world, hate to see it stop and die....

There is TheMain :) is similar and space base....and I am interested in 
playing GM for it... which is my fault for making a strong impact on its 
creation in the first place. But not enough players interested in playing 
that game :/

-LMP

>
> > Hello everyone!
> >
> > I'm SO interesting in getting involved with this game.. but the GM's all
>seem to be asleep and the games all full.. yet 90% of the leaderships seem
>to be NPC and so many players haven't even totaly fleshed out their 
>empires.
>Sheesh if I was playing this I'd have a map detailing every single house
>plan in my little territory!  Since both of these games seem full or
>"sleeping" does anyone know of any similar games that are still alive and
>accepting players?
> >
> > Thanks!
> >
> > -Jarren
>
>Having only just joined I thought the same thing myself when first
>subscribed to the lists.  The thing to realise is that a turn of the game
>takes about 3 weeks so things can be fairly slow, this gives players time 
>to
>write actions (or whatever) at their leisure and the GM plenty of time to
>resolve actions.
>
>Alan Riddell
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