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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Wed

Sep 5
2001

15:34

[Cel] Hello everyone - Elyria's GM's comments

Players have come and gone, to my knowledge either due
to lack of GM's or real life concerns of their own.

I am as frustrated as some of my players aabout the
speed of this game.  I imagine some of it is
attributable to the combination of my life scheduling
problems and my trying to give everyone plenty of time
for revisions.  Eliminating some of the revision time
and taking more decisions upon myself may help speed
things up.

For discussion purposes any comments anyone has upon
how best to GM this game should be made now.  I ain't
perfect, now is the time to tell me how to fix the
game if we are to continue.  From my perspective, I
spend too much time chasing after many of you to make
corrections to moves that I have suggested.

The main complaint that I have heard from many has
been time between moves.  I am willing to try a
somewhat speeded up version.  Jason & I have tried to
keep turns running together but that may not be
possible.

We can try a 2 week timetable.  And this time it will
be very rigid.  I have tried to give everyone plenty
of time to revise their moves and it appears to have
created too many delays.

My suggestion to speed up the game in addition to a 2
week timetable, I will make more of the revisions of
moves upon myself.  If anyone has strong differences
of opinions, you will have 2 days to comment,
otherwise my rolls and comments will stand.
Those of you who are serious players will respond in a
timely fashion, those who are not as serious will live
w/ the results they get.  Anyone wanting an extension
to the deadline for results or response can ask for
it.

In addition, many of you are not filling providing all
of the data.  Such as secondary or primary
determinants, etc.  I would like to encourage this,
since most of you do not seem to want the benefit (the
carrot), suggestions for a stick are welcome.  Either
the action can be ignored or the roll will
automatically receive a -1 penalty for piece of data
not filled in.
To implement this I suggest, we design a new form that
can be submitted to the GM.

If a 2 week timetable proves unworkable then we can
try shorter or longer.  I do not imagine a shorter one
would work.  Part of the game is supposed to be about
writing stories for your society and that aspect would
risk getting lost in a shorter timetable.

All comments are welcome.

Joel



--- "Juha Vesanto (Juuso)"  wrote:
> On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > There is TheMain :) is similar and space
> base....and I am interested in 
> > playing GM for it...  which is my fault for making
> a strong impact on its 
> > creation in the first place. But not enough
> players interested in playing 
> > that game :/
> 
> I don't think it's the lack of players. It's the
> changing GMs (or 
> lack of them). 
> 
> juuso
> 
> PS. themain list is now dead (by accident or
> purpose, I don't know, 
> but having been comatose for (half) a year, it
> doesn't make much
> difference). Louis, if you want to restart it, I
> think it is possible, but 
> you better do something about it soon.
>
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