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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Wed

Sep 5
2001

18:07

[Cel] Elyria's GM's comments - 2845 is the current yr. & it is now closed. New Yr. 2846.

2845 is the current year & I am closing it.

Joel
--- "Thalog ."  wrote:
> Well hopefully we cna get things going again, i
> turned in my actions and 
> worked with them a long time ago for this year so i
> have no idea whats 
> happening now, are we on to another year, i think ur
> last on was ??45 or 
> something ike that, i dont remember seing how i
> havent really thought about 
> it much.
> 
> -John
> New Tyrean Empire
> 
> 
> >From: 
> >Reply-To: celandra@phoenyx.net
> >To: celandra@phoenyx.net
> >Subject: Re: [Cel] Hello everyone - Elyria's GM's
> comments
> >Date: Wed,  5 Sep 2001 10:34:40 CDT
> >
> >Players have come and gone, to my knowledge either
> due
> >to lack of GM's or real life concerns of their own.
> >
> >I am as frustrated as some of my players aabout the
> >speed of this game.  I imagine some of it is
> >attributable to the combination of my life
> scheduling
> >problems and my trying to give everyone plenty of
> time
> >for revisions.  Eliminating some of the revision
> time
> >and taking more decisions upon myself may help
> speed
> >things up.
> >
> >For discussion purposes any comments anyone has
> upon
> >how best to GM this game should be made now.  I
> ain't
> >perfect, now is the time to tell me how to fix the
> >game if we are to continue.  From my perspective, I
> >spend too much time chasing after many of you to
> make
> >corrections to moves that I have suggested.
> >
> >The main complaint that I have heard from many has
> >been time between moves.  I am willing to try a
> >somewhat speeded up version.  Jason & I have tried
> to
> >keep turns running together but that may not be
> >possible.
> >
> >We can try a 2 week timetable.  And this time it
> will
> >be very rigid.  I have tried to give everyone
> plenty
> >of time to revise their moves and it appears to
> have
> >created too many delays.
> >
> >My suggestion to speed up the game in addition to a
> 2
> >week timetable, I will make more of the revisions
> of
> >moves upon myself.  If anyone has strong
> differences
> >of opinions, you will have 2 days to comment,
> >otherwise my rolls and comments will stand.
> >Those of you who are serious players will respond
> in a
> >timely fashion, those who are not as serious will
> live
> >w/ the results they get.  Anyone wanting an
> extension
> >to the deadline for results or response can ask for
> >it.
> >
> >In addition, many of you are not filling providing
> all
> >of the data.  Such as secondary or primary
> >determinants, etc.  I would like to encourage this,
> >since most of you do not seem to want the benefit
> (the
> >carrot), suggestions for a stick are welcome. 
> Either
> >the action can be ignored or the roll will
> >automatically receive a -1 penalty for piece of
> data
> >not filled in.
> >To implement this I suggest, we design a new form
> that
> >can be submitted to the GM.
> >
> >If a 2 week timetable proves unworkable then we can
> >try shorter or longer.  I do not imagine a shorter
> one
> >would work.  Part of the game is supposed to be
> about
> >writing stories for your society and that aspect
> would
> >risk getting lost in a shorter timetable.
> >
> >All comments are welcome.
> >
> >Joel
> >
> >
> >
> >--- "Juha Vesanto (Juuso)" 
> wrote:
> > > On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > > > There is TheMain :) is similar and space
> > > base....and I am interested in
> > > > playing GM for it...  which is my fault for
> making
> > > a strong impact on its
> > > > creation in the first place. But not enough
> > > players interested in playing
> > > > that game :/
> > >
> > > I don't think it's the lack of players. It's the
> > > changing GMs (or
> > > lack of them).
> > >
> > > juuso
> > >
> > > PS. themain list is now dead (by accident or
> > > purpose, I don't know,
> > > but having been comatose for (half) a year, it
> > > doesn't make much
> > > difference). Louis, if you want to restart it, I
> > > think it is possible, but
> > > you better do something about it soon.
> > >
>
>----------------------------------------------------------------
> > > To unsubscribe, send mail to
> > > celandra-off@phoenyx.net.
> > >
> > >
> >
> >
>
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> celandra-off@phoenyx.net.
> 
> 
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