Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
LouisPasztor
Louis Pasztor

Thu

Sep 6
2001

04:01



Wikify

[Cel] Posible improvements

Jason, what was the excuse before the summer, hmm? in spring/march break? 
easter? valentines? christmas?

-LMP




>From: 
>Reply-To: celandra@phoenyx.net
>To: celandra@phoenyx.net
>Subject: Re: [Cel] Posible improvements
>Date: Wed,  5 Sep 2001 21:33:05 CDT
>
>Okay riged is nice and we do try for it.  Some may not beleive it but we 
>do.
>Also Elyria is one year behind Q.  So their not THAT far apart.  That is 
>why we
>went for the 2 - 3 week scedulae.  Their has also been the fact that it has 
>been
>summer and most people go on vactions.  For all the years I have been 
>playing
>summers have always been slow so lets all get try make this game better.
>
>Jason
>
>Piett wrote:
>
> > I've seen,  played, and run many similar games to this, but not on such 
>a
> > grand scale with as many players.  If turns are too slow, players lose
> > interest, their memory for what happend last turn is foggy, and it's 
>harder
> > for them to have a "grand stratagy"... they simply play for the turn and
> > with little enthusiasm.  But if turns are too fast, then players don't 
>have
> > time to think about it and just give orders to "get it over with" and 
>the GM
> > also adopts a "get it over with" attitude and ends up cutting corners 
>and
> > "trimming the fat" in terms of the roll playing aspects to hurry things 
>up.
> > What we need is the fastest turn scedual MOST players can handle, but at 
>a
> > pace that the GM can also handle and not feel rushed.
> >
> > In a game like this it's essential to always have something for the 
>players
> > to do,  but not have to do.  Players could set "standing orders",  
>default
> > orders for their country to follow.  That way if they can't make a turn,
> > their empire is able to pretty much run its self.  Very rigid turns are 
>also
> > important.  It keeps the game going, and I've found games with random or
> > "when the gm is free" turn processing don't feel as profetional, and 
>this
> > effects the players moral towards the game... makes them less 
>enthusiastic.
> > Also if they know the GM will wait and take his time.. why bother being
> > punctual with our orders?  A rigid turn structure can be very important 
>for
> > the flow and even feel of the game.
> >
> > Also, not all leaders are created equal.  Some leaders take charge and
> > truely shape their nation, while others are content to sit back, not 
>change
> > much, and just tinker here and there.  The same goes for the leaders in 
>this
> > game, so it's perfectly acceptable and realistic for players to miss 
>turns
> > or accidentaly make a poor choise,  that's life, and that's what 
>seperates
> > the good leaders from the not so good.  If players miss their turns it 
>could
> > be said they are a lazy leader,  and perhaps their people will get 
>unhappy
> > or suffer other penalties.  This would add to the whole roll playing 
>feel of
> > the game.  If someone misses their turn, that's their business, and life
> > should go on regardless of their actions (or lack of).
> >
> > What I'd recomend is taking a few fast paced turns (maybe once a week)
> > untill we get on track with the other game.  Then from there move to a 
>very
> > rigid once every two weeks scedual.  A few fast paced turns is what we 
>need
> > to get us all back on our toes and into the game once again.
> >
> > -Baron Jutterworth
> >
> > ----------------------------------------------------------------
> > To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh