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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Sat

Sep 8
2001

04:57

[Cel] [admin] Routine lecture number 3

What happens if the person your annoyed with controls a powerful little 
society of Mages who can cause armageddons and claim to be able to do so? I 
am keep being told i can't do this and that with my society, yet i see a 
society like Mir to be able to do the the sheer impossibly via magic. That 
the most annoying thing.............

-LMP



->
>Well i hear that alot from most of my PBEMs and i think thst all fine and
>well but remember if any player really gets pissed of at someone else they
>can start a war with them and they can beat eachother like that, anyhoo 
>this
>is a good game and i thinkt hat if you dont like a players in this GO KILL
>THERE FAMILIES with one of your armies, thats an easy and interesting
>solution to the problem...but just try and come after the Tyrean
>Empire...(shakes his fist at the monotor).
>
>-John
>New Tyrean Empire
>Ely
>
>
> >From: "Archangel" 
> >Reply-To: celandra@phoenyx.net
> >To: celandra@phoenyx.net
> >Subject: Re: [Cel] [admin] Routine lecture number 3
> >Date: Thu,  6 Sep 2001 09:42:00 CDT
> >
> >This is a restatement of an on-going policy.  I expect a certain level of
> >adult behavior from my players and I will enforce this behavior with a
> >draconian fist.  This is, after all, a game.  It is not a place to curse.
> >It is not a place to launch into personal attacks on other players or GMs
> >with whom you disagree.  Always, constructive critisms are welcome and
> >encouraged.  Snide sarcastic comments and persistent whining over dead
> >issues are not.  I apologize in advance for anyone who feels singled out 
>or
> >persecuted but I absolutely will not let personality conflicts between a
> >few
> >impair the enjoyment of a game by the majority.
> >
> >I realize this sounds a bit harsh and a lot unprovoked but this is not 
>the
> >first time I have had to remind the general body of this policy and, 
>quite
> >honestly, it offends me that the issue even needs to be discussed.  So 
>long
> >as I bear the mantle of GM (Qai), it is my responsibility to maintain a
> >civil and enjoyable gaming atmosphere.  That is my primary contribution 
>to
> >the game and its players and I would be remiss in my duties if I did not
> >address this issue long before it gets out of hand.
> >
> >M. Keaton
> >(Deliberately insulting a whole handful of people on accident in an 
>effort
> >to prevent long-term problems.  Rueful smile.)
> >
> >
> >
> >----------------------------------------------------------------
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>
>
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