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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Sat

Sep 8
2001

06:53



Wikify

[Cel] [admin] Routine lecture number 3

It is my understanding that the global disaster was part of an on-going
plotline developed before Mir had a player-character.  Mir's actions are
reviewed by Keaton as the other GM to make sure that it's moves are
reasonable for it's society and the game.

The disaster affected many societies, most are moving forward and
rebuilding, using the disaster to enhance the history and story of their
particular society.

The choice of Razania meant that player for that society was working
with a society that consisted of a dysfunctional set of provinces.  The
choice of Razania meant that it's location is away from many of the
larger societies.  The choice of Razania meant a society that is not on
the major trade routes.  The choice of Razania meant a society that is
NOT a major power.  The choice of Razania meant a society that does not
like magic.

If the description/design of Razania is not acceptable, the disaster
gives the perfect opportunity to rebuild in a preferred way.  And there
are plenty of other societies to choose from if a chosen society no
longer works for a particular player.

Joel

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