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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Sat

Sep 8
2001

21:03



Wikify

[Cel] [admin] Routine lecture number 3

Yes, and i accept it now, just saying the effected players never had a 
serious choice on being effected by it or not. Razanian Coast not part of 
the main trade route? They could be, weren't for the constant warfare 
there... Kingdoms like Sout are perfect position for one of the Main Trading 
Stops before entering the sea in the Continent... actually, Sout has better 
relations with outside societies then the rest of the Coast... having a 
University where people from various societies go to and Sout wasn't 
effected as much by the tsusanami as the kingdom is mostly rolling mountains 
and hills....

I have lot of ideas for Razania, just the majority i cannot do because the 
GM said so... thats annoying. Want the Nation of Haran, which i hopefully 
will become a big influence on the coast, to rebuild in modern Qaiyore 
stuff, advance metalurgy, etc... slowly get into magic (interested in 
keeping the Mir and Celpalar surviving mages to stay by choice after 
unintentionally starting families, creating new homes, etc... after the 
Wave... which temporally disrupted communications from their orginal 
society... but NO GM says, they Have the Telepathy type magic to stay in 
contact with Mir, this and that.... thats annoying. Mir is to powerful and 
to much ability in screwing up the world.

Want to make the Nation of Haran multi-racial/multi-ethnic/multi-etc, really 
into diversity and so on.  also interested in getting  Tesh and Canor to 
merge into a new kingdom/nation themselves which will be able to anyone 
interested to mold.  Non will be merging into the Nation of Haran, same with 
Sayn eventually.......

Do realize, hard to run multiple kingdoms/nations/groups on the coast with 
four Actions!!! For now, all Actions automaticly goes into Rebuilding, 
merging, and so on. until i do something else after some Yes or Nos on the 
things i want to do with the razanians

-LMP



>
>It is my understanding that the global disaster was part of an on-going
>plotline developed before Mir had a player-character.  Mir's actions are
>reviewed by Keaton as the other GM to make sure that it's moves are
>reasonable for it's society and the game.
>
>The disaster affected many societies, most are moving forward and
>rebuilding, using the disaster to enhance the history and story of their
>particular society.
>
>The choice of Razania meant that player for that society was working
>with a society that consisted of a dysfunctional set of provinces.  The
>choice of Razania meant that it's location is away from many of the
>larger societies.  The choice of Razania meant a society that is not on
>the major trade routes.  The choice of Razania meant a society that is
>NOT a major power.  The choice of Razania meant a society that does not
>like magic.
>
>If the description/design of Razania is not acceptable, the disaster
>gives the perfect opportunity to rebuild in a preferred way.  And there
>are plenty of other societies to choose from if a chosen society no
>longer works for a particular player.
>
>Joel
>
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