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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Tue

Oct 2
2001

00:50

[Cel] Ban Horroth RESULTS

Danced out Dave wrote:

> ACTION 1,2 Internal
>
> Stability of the nation
>
> Years have passed and deep political infighting
> between the castes has proved harmful to the race, the
> diplomatic and trade leaders have become increasingly
> more fidgety as the people have had little contact
> with the outside world. With such slight contact the
> traders have become poorer, this is leading to a
> diminished middle class and civil unrest as the people
> grow tired of been treated badly by the politicians
> and generals. It is agreed that the Ban Horroth should
> set foot outside the walls of the citadel and contact
> the neighbouring races in one form or another.
>
>  +1 the people will welcome the change in governmental
> stance
>
> +1 the movement into the outside world is in everyones
> best interest
>
> - The older members of the society will see such acts
> as a movement against their king and patriarch, and
> althought the king has little to say in such matters
> his position is much revered.
>
> - The Religious orders of the Horroth have managed to
> make a vast fortune using there duty exempt position
> to amass great cophers of gems, they will attempt to
> retain this comfortable position as long as possible
> and spread word of the taht reside outside the walls.
>
> + The warrior caste have been training are moving into
> a state of readiness there is already talks of raiding
> parties along the more loose tongued individuals, the
> warriors are ready to move.

Difficulty: Very Hard

+1 +1 +1 -1 -1 -2 +1 (-1 -1 +1 +1) = 0 Mixed Results
None of the parties involve make any real head way.

> ACTION 3
>
> External/Intrigue
>
> Scouting the mountain trade routes
> The Viseur sends scouting parties out constantly
> through the year to investigate the trade routes (if
> any )that exist along the mountains or the rim. The
> scouts tasks are to follow traders from a distance,
> attempt to find out where the trade is from and where
> it is going to. Academics amongst the scout groups
> draw up detailed maps of trade routes and report them
> back to the leaders.
>
>  +1 the Ban Horroth are mountain folk who travel in
> such conditins, quietly, quickly with great ease
>
>  -1 the scouts can only follow the traders so far, it
> may not be possible to work out straight away who they
> are or where they are going

Difficulty: Hard
-1 -1 +1 (+1 +1 0 0) = +1 Success.
Their are no trade routes throught the mountians but all routes directly by the
mountians are maped.

> ACTION 4
> Duty to the king
> The Viseur draws up a royal decree stating that there
> is to be a 20% rise on duty to the King, the reasons
> the king gives in his decree is that since the Horroth
> are moving towards a more active tack more money is
> required, to pay for more training for the warriors
> and the increased mining for trade.
>
> -1 The people are already fast becoming very very poor
>
> -1 The traders who will be seen to be benefitting from
> such taxation will be the people in already
> comfortable positions
>
> +1 The traders most likely to benefit will support the
> decree
>
> +1 The promise of money been giving to the Warrior
> caste will secure there support
>
> - 1There will be unrest the lower caste member will
> not like it

Difficulty: Hard

+1 +1 -1 -1 -1 -1 (-1 -1 0 +1) = -3 Complete failure
The people hold a protect outside of the kings palace.  The clam they are poor
enought that they can't pay anymore.

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