
Joel Elfman wrote: > Actions in Game Year 142? > > Society Name: East Torphan > > Action 1 & 2 - the Federation of the Inland Sea. In light of the > excellent relations between Burcancy, Tanimbar and now Vieinia, > King Villard suggests that these relations be formalized and expanded. > A defense and free trade pact be created between the aforementioned > societies. The proposed Federation will remain open to accept other > societies in the future. While Vieinia has been quite enthusiastic, > there has been some reluctance on the part of Tanimbar. More efforts > will be concentrated in Tanimbar. And Parglur will also be asked to > consider joining. > Prime Determinant: Secondary Philosophical Orientation (Conquest) > All participants will be offered gifts in the right places and some > early trade concessions. This will be concentrated in Tanimbar & > Parglur. Tanimbar & Vieinia will also be approached about being trained > by Burcancy Mages. Training was highly prized by Tanimbar. Approaching > Parglur on this subject should be done more cautiously, their reaction > is unknown. If Tanimbar or Parglur remain reluctant then a pact could > be signed w/ Vieinia early. > > King Villard's Authority: Superb > Action: Very Hard (-2) > +2 - Excellent Relations w/ Tanimbar and Vieinia > (+1) > +1 - Free trade in each nation's interest > +1 - from +6 success w/ Vieinia > +1 - Double action +3 -2 +3 (-1 -1 0 0) + () + () = Both Parlug and Tanimbar are intrested but the sudden growth Burcancy out of opscurity has made them a little egde. Viennia is willing to sign something though. > Action 3 & 4 > The Brotherhood Continue to Study the Development of War Mages > Action - Internal, Strategic (continued action from previous War Mage > research but we will list this as yr. 6 of 10 (or more)) > Secret Action > > Mirish sorcerers finish training about 10 war mages. Further training > could result in surrendering some potential control over the War Mages > to the Mir or a potential clash of loyalties. And the King, the Opheir > and the Brotherhood are reluctant to surrender control > to anyone, even w/ their excellent relations with Mir & the potential > marriage, the decision is made to use the trained mages, and the > recent advancements in weather control magic to create an entirely new > type of war mage, possibly able to create localized weather > conditions of a battlefield or even create lightning bolts & other > natural or weather related phenomenon in combat and out. Each of the > 10 trained war mages will train other mages, so the new class of war > mages will consist of 30 mages. > > Actors: King Villard, Opheir, the Brotherhood > Objective: Training of War Mages > Type: Magical/Training > Secrecy: Yes (-1) > Difficulty: Very Hard (-2) > Prime Determinant: Secondary Philosophical Orientation > Conquest (acquisition) > Magical Sophistication - Superb > +2 - Magical Sophistication (Superb) > +1 - previous war mage training > +1 - Extra Action -1-2+1+2+1+1 (+1 +1 0 +1) + 1 + () + () + () + ()= Their has been an amazing break though in the weather magic and the warmages are begining to calling themselves > Action 5 - More work on the fleet (Naval/Merchant) > (yr. 5 of 5) > > Merchant fleets the last year has seen several major breakthroughs in > technology and skill levels of the fleet. The skills of the fleets of > the world around them continue to grow as do the fleets themselves of > other nations. The decision is made to continue the progress started. > New ships will be built and old ones retrofitted w/ new technology. > Training will continue > of all sailors. Trading expeditions will be sent to all the known > lands that can be reached and unknown territories are to be mapped. > These are to be diplomatic missions. > > Actors: King Villard, Parliament of Lords > Objective: Increase skills & technology of Navy & Merchant Fleet and > subsequently Fighting Skills, Trade and Wealth/ Expansion of naval > base on Tear Island > Type: Trade/Technology/Fighting > Secrecy: None > Difficulty: Hard > Prime Determinant: Secondary Philosophical Orientation > - Acquisition (trade) > Technological Base: Metallurgic > Wealth: Good > Exploitation: Good > Resources: Good > Exports: include Iron, Timber (these resources are available for use) > -1 - extra action > +1 - Secondary PO - acquisition > +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good > Naval (not merchant) construction to take place on Tear Island. > > + 1 to anything dealing with the fleet for the next five years. (5th > of 5 yrs.) > -1 +1 +2 (-1 +1 -1 -1) + 1 + (+1 0 +1 -1) -1 +1 (+1 0 -1 +1) -1 + (+1 +1 +1 -1) -1 + (+1 0 0 -1) -1 = +2 Success The navy is now complete and Burcancy now has one of the largest navies on Qaiyore. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.