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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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OmarMartinez
Omarmartnz

Wed

Oct 17
2001

18:31



Wikify

[Cel] Hisaria actions of 1428

Action 1 : Mourning Period,  3 of 3 years (all year)

The Mourning come to an end but the Malar Clan don't easy the pressure at
the Emperor or
his Clan.

Primary Determinant : Emperor Determinants (Authority and Influence)
Difficulty : Normal. The discontent of the Malar Clan make a little more
             harder to continue the Morn than last Year
Secrecy : None
Actor : Ruling Agency and Key Elements (Everyone in Hisaria)
Weight : Normal Action
Modifiers : (-)Still More Members of the Malar Clan refuse to morns the Heir
               and Yaidi lost and are spreading more rumors.


Action 2 : Rebuilding the Empire's coast Cities and Navy, 3 of 5 years (all
Year)

Primary Determinant : Internal Politics
Difficulty : Hard (A Lot of Damage and Destruction)
Secrecy : None
Actor : Key Elements
Weight : Normal Action
Modifiers : (-) The discontent and rumors implanted by the
                Malar Clan make the rebuilding a little slow.
            (+1)Good Results in Clan council meeting of 1426

Action 3: Finding the Missing Clan Member, 1 of 2 Years (all Year)

Lady Milarua Ordered the Imperial Library Keeper to look more deeply in the
books if there is some missing heir or link of the Gytu Clan, so the Clan
Council could be completed.

Primary Determinant : Internal Politics
Difficulty : Hard (A great amount of the Gytu Clan's records also Burned or
disappeared
                   in the same Tragedy)
Secrecy : None
Actor : Clan Council, Kanat Isir
Weight : Normal Action
Modifiers : (+) Milarua is decided to stablish the missing Council Member,
to his favor of
                course.

Action 4: Death visit the Palace (11th Month of the year)

Goth, the Y'dis Guard related to the Malar clan, plan to asessinate someone
in the palace.
It is not clear who's the Target but the prime victim could be the Emperor.

(Please read Beginning of the End : The Death visit the Palace)

Primary Determinant : Internal Politics
Difficulty : Very Hard
Secrecy : Great (Only Klop knows about it, he suspect the victim is the
Emperor)
Actor : Key Elements
Weight : Normal Action
Modifiers : (-) The Palace and the Emperor is well protected by the High
Guard
            (+) Goth is a very good Y'dis Guard, so he could enter, somehow,
easyly to the
                Palace and access his Victim
            (-) Klop is a good Y'dis Guard too and suspect Goth Intentions.


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