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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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GrEg
Greg

Fri

Nov 16
2001

04:16

[Cel] Aixelsydan Actions for 1429

ACTION 1: The Quest for Knowledge  (1 of 3 years)

SYNOPSIS: The senate of Aixelsydan has ordered the construction of the Great
Library. While a more in depth name may be given to the project unce it is
under way, the great library has three stages. The first one, attempted this
year, is the construction itself. The finest engineers and powerful mages
have been hired to raise a specatacular building for this new site, designed
from the very conception as the place for the largest library of the nation
by far. Different sections will be included in the library, including a
magical one that will be protected by spells in place. The mages are also
instructed to aid with the external finish of the building, to make it
aesthetically unique. Marble is used for the last layer of the outside of
the library.

The next stage, next year, will see the completion of the project and the
stocking of the library. Texts from all other sides will be coppied,
submissions from outside Aixelsydan will be accepted, known materials will
be brought over and as much knowledge as possible will fill the shelves. The
library will enhance in knowledge as time will go on, in future years, when
it is already operational. The Great Library will accept any type of work,
any type of text... all pre-screened when first submitted, but no knowledge
is supposed to be refused place. The idea is to provide a strong information
and scientific base to the people of Aixelsydan and any visitors to the
nation. This will, hopefully, be a tool to draw trade and great minds to
Aixelsydan.

The third stage, third year, is the buffer zone. During it, the stocking of
the library will continue, any unfinished constructions will take place, and
anything that needs correcting will be tended to. It is also in this year
that staff will be trained, and the position of head librarian chosen.

Or so the plan goes.

PRIMARY DETERMINANT: Senate's Authority (Superb +3)
SECONDARY DETERMINANT: Resources (Good +1)
DIFICULTY: Normal
WEIGHT: Single
ACTORS: The Senate
SECRECY: None
MODIFIERS:
-1 Great expectations of the project
+1 Great Exploitation (gathering higher quality resources)

---------

ACTION 2: A Hand in Friendship

SYNOPSIS: The Aixelsydani are construcing a meeting hall in the upper
foothills of the Mountais of the Rim. The place will hopefully serve in
future as a netural ground between the Ben Horroth and Aixelsydan. It will
be an area where the Ben Horroth and the Aixelsydani will be able to freely
visit and exchange information, express grievances and propose ideas. The
hall is to be near the Ben Horroth land, but  not in it, and away from any
major urban centre of Aixelsydan. This action is a preparation action for
the next year's expedition to Ben Horroth to establish stronger ties between
nations. It is overseen by select Mountain Lords.

PRIMARY DETERMINANT: Exploitation (Great +2)
SECONDARY DETERMINANT: Mountain Lords' Authority (Good +1)
DIFICULTY: Easy
WEIGHT: Single
ACTORS: Builders, Ambassadors, Mountain Lords
SECRECY: None
MODIFIERS:
+1 Easy action
-1 Best builders are tied in the Great Library project
+1 Stone is available on site (quarries of the Mountains of the Rim)

-------

ACTION 3: Old Friends

SYNOPSIS: Aixelsydan is sending an expedition to close ties with Celpalar.
Those chosen are profficient in Ancient Avaeran, to honor Celpalar's
heritage. The expedition will sail to Areneth and spend several months
there. The hope is to strengthen the political ties between the two nations,
and raise the trade ones. Aixelsydan wishes to trade with Celpalar on
regular basis, and is proposing to assist the nation with the trade from
Midsea. This will, hopefully, bring the two markets together, making them
stronger, and enlarge the trade going through the Straight of Anorurr.
Celpalar is a lucrative market to many Midsea nations, like Taltheran, and
trade from that regoin has diminished recently due to natural disasters.

PRIMARY DETERMINANT: Wealth (Good +1)
SECONDARY DETERMINANT: Celpalar's interest in return (?)
DIFICULTY: Normal
WEIGHT: Single
ACTORS: Navy, Ambassadors and Traders
SECRECY: None
MODIFIERS:
+1 Relations between Aixelsydan and Celpalar are already good
+1 Cultural ties between the two nations have become strong

-----

ACTION 4: Hired Eyes

SYNOPSIS: Aixelsydani have great ambitions. Already some years ago, it was
proven that the lands to the north contain more of the same people, all of
which speak the same language. The lands are rich in gems and gold, and who
knows what else. Proconsul Deraskin VI, with great interest of the nation,
can see many benefits of interest in those lands. Yet the entire region is
not that stable. The Ban Horroth will hopefully be friends again, and the
Razanian coast - smithen with war - is past the mountains and not directly
threatening to spill its wars outwards. Still, with the Shanari in the north
and Milakanur sitting on the ancient lands of Avaera, tensions are a matter
of daily routine. On top of it, the new trend in Aixylsedan, where the
nobility finds it very culturally and socially appealing to prove the
proximity of their linneage from the rich Avaeran settlers of the north,
Milakanur is not viewed with much love. But the concensus is there...
something has to be done about Milakanur. Nobody wants war with that nation
in the future, but the relations are strained enough to make any deals hard.
So, in his infinite wisdom, Proconsul Deraskin VI has hired Taltheran
traders for a mission. They are to travel to Milakanur and determine the
country's disposition towards Aixelsydan and the possible road on which to
better relations. This action is a preparation for future diplomatic moves
with Milakanur. Should it happen to go very well, there is hope that it may
even improve relations this year.

PRIMARY DETERMINANT: Relations with Milakanur (Terrible -3)
SECONDARY DETERMINANT: Proconsul Deraskin VI's Authority (+1)
DIFICULTY: Hard (the people doing the job are not native Aixelsydani)
WEIGHT: Single
ACTORS: Hired Taltherani traders
SECRECY: None
MODIFIERS:
+1 Taltherani are famous traders and accepted openly
+1 The proximity of Milakanur to Aixelsydan makes it possible to have
constant contact with the traders and direct their information gathering
+1 Milakanur needs to protect itself against the Shinari, and cannot risk
straining relations further with Aixelsydan, not to mention war

------

ACTION 5: Scholarly Pursuits

SYNOPSIS: The cultural revolution that occurred in Aixelsydan some 8
genrations ago left a dynamic region full of passion and vigor. Among it,
the noble houses have now come to their own in terms of power and influence.
Yet the practical Aixelsydani have interests of their own, and among the
nobility, art, culture and scholastics are viewed highly. Competition
between houses is often on, as are the great trends that spread throughout
the sphere like a wildfire. This time, especially with all the talks of the
building of the Great Library, scholastics are on the forefront. Funds from
the noble houses have gone to the local schools and universities and it is
no longer uncommon for a house to sponsor a particularily talented scholar.
This year, the trend continues with full force, adding to the already
existing knowledge. The hope is to raise the scholastic sophistication of
Aixelsydan by the end of the year.

PRIMARY DETERMINANT: Noble Houses' Influence (Good +1)
SECONDARY DETERMINANT: Resources (Good +1) - facilitate experimenting and
testing
DIFICULTY: Normal
WEIGHT: Extra Action (-1)
ACTORS: Noble Houses and Scholars
SECRECY: None
MODIFIERS:
-1 Mediocre diversity of scholastics still
+1 Internal hype with scholastics this year (Great Library being initiated)

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