
Actions in Game Year 1429 Society Name: Burcancy Action 1 & 2 - the Federation of the Inland Sea. In light of the excellent relations between Burcancy, Tanimbar and now Vieinia, King Villard suggests that these relations be formalized and expanded. A defense and free trade pact be created between the aforementioned societies. The proposed Federation will remain open to accept other societies in the future. While Vieinia has been quite enthusiastic, there has been some reluctance on the part of Tanimbar. More efforts will be concentrated in Tanimbar. And Parglur will also be asked to consider joining. After traveling with the Royal Family to Tanimbar last year, King Villard travels to Parglur next year. Prime Determinant: Secondary Philosophical Orientation (Conquest) All participants will be offered gifts in the right places and some early trade concessions. This will be concentrated in Tanimbar & Parglur. Tanimbar & Vieinia will also be approached about being trained by Burcancy Mages. Training was highly prized by Tanimbar. Approaching Parglur on this subject should be done more cautiously, their reaction is unknown. If Tanimbar or Parglur remain reluctant then a pact could be signed w/ Vieinia early. King Villard's Authority: Superb Action: Very Hard (-2) +2 - Excellent Relations w/ Tanimbar and Vieinia (+1) +1 - Free trade in each nation's interest +1 - from +6 success w/ Vieinia +1 - Double action +3 -2 +3 (-1 -1 0 0) +1 + (-1 -1 0 -1) + (-1 +1 0 +1) = +1 Success A trade agreement is reached with Parglur. Action 3 The Brotherhood Continue to Study the Development of War Mages Action - Internal, Strategic (continued action from previous War Mage research but we will list this as yr. 8 of 10 (or more)) Secret Action The King, the Opheir and the Brotherhood are reluctant to surrender control to anyone, even w/ their excellent relations with Mir & the potential marriage, the decision is made to use the trained mages, and the recent advancements in weather control magic to create an entirely new type of war mage, possibly able to create localized weather conditions of a battlefield or even create lightning bolts & other natural or weather related phenomenon in combat and out. Each of the 10 previously trained war mages by Mir will train other mages, so the new class of war mages will consist of 30 mages. Actors: King Villard, Opheir, the Brotherhood Objective: Training of War Mages Type: Magical/Training Secrecy: Yes (-1) Difficulty: Very Hard (-2) Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition) Magical Sophistication - Superb +2 - Magical Sophistication (Superb) +1 - previous war mage training -1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + () + ()= Contiunes Action 4 Propose some strategic marriages between nobility of Parglur and Burcancy Action- Strategic Actors: King Villard Objective: Marriage Proposal Secrecy: no Difficulty: Hard -1 Prime Determinant: Relations +1 improve relations -1 0 +1 (+1 0 +1 0) = +2 Success A marriage is porposed to a Niece of the King Action 5 - Building a spy network (1st of 20 yrs.) Count Youness frustrated by his years of lack of success to gain the throne, begins to look for people to join his cause. If they will not join him willing, he will force them to help his plans. To do so, Count Youness starts to expand his spy network throughout the Burcancy and beyond. The network will build slowly and carefully. The Count's sons and daughter will be trained in all techniques. Actors: Count Youness Objective: spy network Secrecy: Yes Difficulty: Very Hard -2 Prime Determinant: Count Youness Authority & Sneakiness (Will do this in five year incraments.) -2 (+1 0 0 +1) + () + () + () + () The Count finds an Ex-spy who is willing to train the Counts children. Jason ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.