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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Sun

Jan 6
2002

08:46

[Cel] Burcancy RESULTS 1430

> Actions in Game Year 1430
>
> Society Name: Burcancy
>
> Action 1 & 2 - the Federation of the Inland Sea.  In light of the
> excellent relations between Burcancy, Tanimbar and now Vieinia,
> King Villard suggests that these relations be formalized and expanded.
> All sides have now signed a free trade pact, negotiations will continue to
> establish a defense pact amongst the aforementioned
> societies.  The proposed Federation will remain open to accept other
> societies in the future.  While Vieinia has been quite enthusiastic,
> there has been some reluctance on the part of Tanimbar.  More efforts
> will be concentrated in Tanimbar.  And Parglur is also asked to
> consider joining.
>
> King Villard and family travels to Parglur so the betrothed might meet and
> to bring aid against the ravages of the hurricane.
>
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> All participants will be offered gifts in the right places and some
> early trade concessions.  This will be concentrated in Tanimbar &
> Parglur.  Tanimbar & Vieinia will also be approached about being trained
>
> by Burcancy Mages.  Training was highly prized by Tanimbar.  Approaching
>
> Parglur on this subject should be done more cautiously, their reaction
> is unknown.  If Tanimbar or Parglur remain reluctant then a pact could
> be signed w/ Vieinia early.
>
> King Villard's Authority: Superb
> Action: Very Hard (-2)
> +2 - Excellent Relations w/ Tanimbar and Vieinia (+1)
> +1 - Free trade in each nation's interest
> +1 - from +6 success w/ Vieinia
> +1 - Double action

+1 - Upcoming marriage between Royal Niece and one of Villard's sons.
+1 - Additional aid is provided assist recovery from the hurricane that
struck Parglur

>
>
> +3 -2 +3 (-1 -1 0 0) +1 + (-1 -1 0 -1) + (-1 +1 0 +1) + () = +1 Success
>
>
> Action 3
> The Brotherhood Continue to Study the Development of War Mages
> Action - Internal, Strategic (continued action from previous War Mage
> research but we will list this as yr. 9 of 10 (or more))
> Secret Action
>
> The King, the Opheir and the Brotherhood are reluctant to surrender
> control
> to anyone, even w/ their excellent relations with Mir & the potential
> marriage, the decision is made to use the trained mages, and the recent
> advancements in weather control magic to create an entirely new type of
> war mage, possibly able to create localized weather conditions of a
> battlefield or even create lightning bolts & other
> natural or weather related phenomenon in combat and out. Each of the
> 10 previously trained war mages by Mir will train other mages, so the
> new class of war
>  mages will consist of 30 mages.
>
>  Actors: King Villard, Opheir, the Brotherhood
> Objective: Training of War Mages
> Type: Magical/Training
> Secrecy: Yes (-1)
> Difficulty: Very Hard (-2)
> Prime Determinant: Secondary Philosophical Orientation
> Conquest (acquisition)
> Magical Sophistication - Superb
> +2 - Magical Sophistication (Superb)
> +1 - previous war mage training
>
> -1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + () + ()=
>
> Contiunes
>
> Action 4 (1st of 3 yrs.)
> Provide aid to Parglur to recover from the hurricane.
> Action- Strategic
>
>  Actors: King Villard
> Objective: Assist in the rebuilding of Parglur
> Secrecy: no
> Difficulty: Hard
> Prime Determinant: Relations +1 improve relations

+1 - Trade relations between 2 countries is developing w/ the signing of the
trade pact.  Good merchant fleet and road system between nations.
+1 - Burcancy is a reasonably wealthy society and can afford to provide aid.

+1 - Upcoming marriage provides additional impetus for success.
-1 - once again aid must go through Count Youness' lands and he is causing
trouble.

>
>
> -1 0 +1  (+1 0 +1 0) = +2 Success
>
>
> Action 5 - Building a spy network (2nd of 20 yrs.)
> Count Youness frustrated by his years of lack of success to gain the
> throne, begins to look for people to join his cause.  If they will not
> join him willing, he will force them to help his plans.  To do so, Count
>
> Youness starts to expand his spy network throughout the Burcancy and
> beyond.  The network will build slowly and carefully.  The Count finds an
> Ex-spy who is willing to train the Count's sons and daughter will be
> trained in all techniques.
> Actors:  Count Youness
> Objective: spy network
> Secrecy: Yes
> Difficulty: Very Hard -2
> Prime Determinant: Count Youness Authority & Sneakiness (Please assist in
> assigning these values)
>
> (Will do this in five year incraments.)
> -2 (+1 0 0 +1) + () + () + () + () =
>
>
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