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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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ArchangelPressRe
Archangel Press, Remote Office

Wed

Mar 6
2002

07:11

[Qai] Aryisa 1431 Actions resolved

Sent: Friday, February 22, 2002 12:22 AM
Subject: [Qai] Aryisa 1431 Actions


| The situation grows desperate for Duke Iyan.  With his support slipping
| away, he can see the end of his reign fast approaching.  A few months
| into the year, he makes his decision.  Commanders loyal to him are to be
| quietly placed in charge of vital fortresses, including the Timber Veil.
| Dissedents are to be identified and watched.  THe house arrest of Alvar
| III is tightened.  The groundwork is being laid for a preemptive
| strike...
|
| Action 1+2: Lay the Groundwork for Suppression of Foes
| Actor: Duke Iyan
| Prime Determinent: Authority (+2)
| Difficulty: Normal
| Mods: -- weak due to lost war
|           + double action
|
+2+1-1+(0+1-1+0)=+2
The Duke's orders are followed without disruption.  Nothing exceptional,
either good or bad.

| The Guardians are not inactive this year either, as they continue to try
| to recruit new members and muster support for an eventual challenge to
| Duke Iyan.
| Action 3: Prepare for the coming struggle
| Actor: Duke Danan/the Guardians
| Prime Determinent: Consent  (Mediocre 0)
| Difficulty: Hard (-1)
| Mods: -- discredited prior to the war
|           + some nobles (particularly those who lost territory in the
| peace treaty) see the Guardians as their only hope to regain it
|
|
0-1-1+1+(-1+1+0+1)=0
The deadlocked status quo continues.

| The Asagmari front presses its Saragor offensive, launching larger and
| deeper penetrating raids than last year.
| Action 4: Larger raids into Saragor
| Actor: the Asagmari Front
| Prime Determinent: Military Force (Great +2)
| Difficulty: Normal (0)
| Mods: + high morale from crushing victory over Razanian Front
|          + fighting for what they see as their homeland
|          + last year's success
+2+3+(+1-1+1+1)=+7
Oh my (here I scratch my head in wonder).  For all intents and purposes, the
offensive into Saragor has turned into a rout.  If offered, terms of
surrender are an almost certianty.


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