Actions in Game Year 1430 Society Name: Burcancy Action 1 - Travel to the Meeting of Nations. Burcancy will go as the Federation of the Inland Sea (currently consisting of Burcancy & Vieinia). Tanimbar and Parglur are invited to attend as part of the Federation on their own or both. They are invited to be part of all of the Federation's negotiations. Trade discussions and exchanges of knowledge and diplomats are to be given high priority. King Villard and family will attend. Invitations to the wedding of Villard's niece and the Parglur Royal will be extended to all attendees. The wedding will take place 2 months afte the Meeting of Nations. Prime Determinant: Conquest (Acquisition: increase wealth and power through trade or conquest.) King Villard's Authority: Superb Action: Average (0) +2 - King Villard and Queen Felicia are superb diplomats and quite charming people +3 +2 () = Action 2 Preparations for the wedding of Parglur and Burcancy. King Villard's royal niece, Esmerel and Laslo Fire Eyes' son, Kethor takes place in Burcancy. No expense is spared for the wedding so that the Burcancy might shine before the world. Secondary PO: Conquest (Acquisition: increase wealth and power through trade or conquest.) King Villard Power (+2) and Queen Felicia's Authority (+2) +1+2+2 ( ) = Action 3 The Brotherhood Continue to Study the Development of War Mages Action - Internal, Strategic (continued action from previous War Mage research but we will list this as yr. 10 of 10 (or more)) Secret Action The King, the Opheir and the Brotherhood are reluctant to surrender control to anyone, even w/ their excellent relations with Mir & the potential marriage, the decision is made to use the trained mages, and the recent advancements in weather control magic to create an entirely new type of war mage, possibly able to create localized weather conditions of a battlefield or even create lightning bolts & other natural or weather related phenomenon in combat and out. Each of the 10 previously trained war mages by Mir will train other mages, so the new class of war mages will consist of 30 mages. Actors: King Villard, Opheir, the Brotherhood Objective: Training of War Mages Type: Magical/Training Secrecy: Yes (-1) Difficulty: Very Hard (-2) Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition) Magical Sophistication - Superb +2 - Magical Sophistication (Superb) +1 - previous war mage training -1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + (-1 -1 +1 +1) + () = Action 4 (2nd of 3 yrs.) Provide aid to Parglur to recover from the hurricane. Action- Strategic Actors: King Villard Objective: Assist in the rebuilding of Parglur Secrecy: no Difficulty: Hard Prime Determinant: Relations +1 improve relations +1 - Trade relations between 2 countries is developing w/ the signing of the trade pact. Good merchant fleet and road system between nations. +1 - Burcancy is a reasonably wealthy society and can afford to provide aid. +1 - The marriage between the royals of both societies provides additional impetus for success. -1 - once again aid must go through Count Youness' lands and he is causing trouble. -1 +3 -1 (0 +1 -1 0) + () + () Action 5 - Building a spy network (3rd of 20 yrs.) Count Youness frustrated by his years of lack of success to gain the throne, begins to look for people to join his cause. If they will not join him willing, he will force them to help his plans. To do so, Count Youness starts to expand his spy network throughout the Burcancy and beyond. The network will build slowly and carefully. The Count finds an Ex-spy who is willing to train the Count's sons and daughter will be trained in all techniques. Actors: Count Youness Objective: spy network Secrecy: Yes Difficulty: Very Hard -2 Prime Determinant: Count Youness Authority & Sneakiness (+1) (Will do this in five year increments.) -2 (+1 0 0 +1) + (+1 0 0 +1) + () + () + () = ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


