--- Juha Vesantowrote: > Paul Corrish wrote: > > >I've come up with an idea for a new Society I'd > like > >to play, but first I wanted to get approval on the > >basic concept: "Italian Reniasence" Technolgy > Level, > >Fedral Republic (think USSR), Arctic (Frozen > Wastes), > >Difficulty procuring food due to lack of > Agracultral > >Land. Inhabited by four distinct Ethincities of > >"Gnomes" divided between Six Tribes. "Gnomes" are > >creatures with low levels of Inborn magic > >(predominatly illusions) and a love of Illusions, > >Gadgets and Pranks. Tolerance for non-illusion > magic > >is decreasing and tolerance and prepondance of art > >increasing. The "Gnomes" have access to what amount > to > >Wooden Helicopters. There is also one major > >intelligent preditor worthy of noting here living > in > >Nomian lands, known as "Blue Dragons" to the > Nomians, > >these are Dragons in the classic fantasy sense, > except > >that they breath ice instead of fire. The year I > was > >considering for the founding of Nomia was 2844. > > > [Note: I'm not the GM, so the rambling below has > potentially no value] > > Hmm... now how to fit this in with the rest of > Elyria. Northern wastes - > they are a bit from the center of the action, but > there is the goblin > kingdom, and > this might be an offshoot of theirs. Wooden > helicopters? Somehow I just > can't imagine how that would fit in. If they have > difficulity producing > food, > they can't have a relatively high level (highest on > the continent!) of > technology > - there's no spare time or resources to develop > technology, and it > sounds like > they are a relatively small bunch. > > Overall, a nice, kind of classic gnome-society - but > it has > difficulities fitting in > with the rest of Elyria. > > juuso > Ah, so near and yet so far. I didn't mentioned in that post my justification for the High Technolgy Level: immigration from the more technolgogically advanced Gnome homelands, on other contienets, of the other ethnicities, Nomia being home to only one of the Ethnicities (which was about equal in size to the others but had better social structure and was split among three of the six tribes). The area I was looking at most closely was the extreme north-east corner, but after looking more closely, it appears to be under the control of the Sorcerer. After checking my original map, that I drew to participate in the game, I realise my society was actually located off the north edge of the map, quite near Celedra's north pole. Also my orginal concept had them heavily dependant on trade (presumably with the goblins). Each of the other Ethnicities had it's own language, which belong to the same family as Dwarfin, and the natives spoke three Dialects of Nomian, the offical language of Nomia. With Hindsighy, I think I've gone over the top by detailing all six ethnicities homelands, as well as that of the Blue Dragons and have enough information to run a game set in the Celearian Arctic, but didn't want to because I've never played Fugified Interactive History before. Maybe when I've got a feel for things I could run my own game, but I'm not ready yet. There was another society I was also looking at, Velok, but that's being played by someone else. After much consideration, what I really want to run is a) A domain with that tech level (or higher), b) A clan based democracy. These are more important to me than the other aspects of the culture. After viewing the exsisting webpage, I am left with the following question, if Nomia is not acceptable: Is the Sorcerer of the North available for Players, as, of the exsisting domains, that society most closely matches what I want to play? ===== Proffesor S. Self Proclaimed Pyro-Mage Master of Fools Master of Assains Proffesor of Posions Proffesor of Potions Proffesor of Pyromancy ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


