
M. Keaton ubject: Re: [Cel] [qai][1432-33 Burcancy Actions - Preliminary Draft] | Sorry for being out of the loop, life has been hectic. Here is a rough draft I will attempt to fill in the numbers. If not, feel free to fill them in or do w/o. Same moves for 1432-33. Ignore these moves for '32 if already closed and use for '33 only. Not a problem. I'll do the best I can with the numbers and get you general results. I'll count the bonuses, etc. as though the actions were spread over both years. | Actions 1 & 2 - Search for the Assassins. | King Villard is in shock at the attempt on his life and that of his family. The nation is surprised and shocked as well. Most think it must be an outside force, many point fingers at the Torphan Empire, the names of other nations are also discussed. Everyone is assigned guards, magicians & some of the new warmages are assigned to the highest ranking members of the royal family. Every effort is made to find the assassins. Military, magic and civilians are employed. Very Hard -2, Villard's Superb Authority +3, Modified by internal support and the actions of loyalists +2, Double action +1, Roll (-1+1+0+1) Net=+5! This is an extrodinary success, finding not only the assassin but also clearing out the supporting network that put him in place. Interrogation revels that the acting orginization was based out of Taltheran. King Agrigax denys involvement, instead pointing the finger at the Merchants' Council and using the opportunity to strengthen his own internal hold. | Action 3 - Count Youness Looks for Allies | Count Youness quickly shuts the beginnings of his spy network but not before doing some searching on his own for the assassins. The enemy of an enemy could be a friend. He leaves one or two people in place to pick up rumors or make contact if possible. With the amazing success of actions 1 and 2, Youness finds little, direct aid BUT, the obvious next step is to contact the Taltheran Merchants' Council and determine how involved in the attack they truly were. | Action 4 & 5 - The Network Shuts Down | Count Youness' fledling spy network quickly shuts down and goes into hiding. The network was being built w/ extreme caution and a careful cell structure. And even so, w/ the intense efforts by Villard to find the assassins it is deemed better to postpone all efforts, some portions will be temporarily disbanded or dismantled. Besides who knows what Villard's efforts might turn up that could be useful for Youness. A few key contacts are loosely maintained that are deemed extremely important and worthy of the risk. Youness considers a long overseas vacation. The previous success of the network also makes this action almost a de facto issue. Most of the network is able to simple go to ground and wait. Within a few years, they should be able to rebuild without the massive effort required the first time (+2 modifier if you choose to do so in the span between 1434-1436, +1 after that or before it. Remind me when you do.) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.