
Please see my responses below.... -----Original Message----- From: celandra-error@phoenyx.net [mailto:celandra-error@phoenyx.net]On Behalf Of Paul Corrish Sent: Wednesday, September 04, 2002 9:26 AM To: celandra@phoenyx.net Subject: Re: [Cel] [ely] [NewPlayerQuery] Fedral Republic of Nomia --- ERIC SORTUNwrote: > Hi Paul, > Any other comments? BTW where is everyone? First, in response to your BTW comment, did you actually set a date when you'd start accepting actions, maybe they thought it was to soon to submit. ** No. No start date has been sent. As of right now I only have one player that has responded and you would make two. With regards to the Gnomes, I had been thinking about either a) them having been under the control of the Sorcerer or b) actually being the Sorcerer if Nomia was totally unacceptable in all ways. ** I think that them being enslaved by the sorcerer is more feasible, since the sorcerer is dead. If they were to emerge somewhere after killing their overlords once they suspect that the sorcerer is dead. They could stake out some territory, but there are thousands (am I right Juuso?) of the sorcerer's tribal warriors and their families that migrated with them in the fringe areas and even some that were attempting to settle in the borderlands and frontier areas of established nations. Your comments make sense, if they don't approve of that high a level of tech, then they could perhaps say how high they think the level should be. I ask the list comments on your ideas, they would improve the society as a whole. There doesn't seem to be much list traffic at this time, so I guess that I am the ultimate decision maker on tech levels...from what I posted in my previous reply, you can see that the over all Elyria TL is low to mid medieval or high classical and that having renaissance TL would unbalance the game. The societies overall TL should be too far from this, but like I said before there could some master inventors that have knowledge of higher TL, but jealously guard that information. As far as magic goes Elyria is pretty low-level magic and any magic that would effect a society is beyond the scope of a player run society in most cases. I am not trying to discourage you...I'm just trying to stay true the Elyria that I knew as a player and Elyria's history. If you decide that your gnomes won't work with the restriction in Elyria, then by all means chose another society and save the gnomes for another world. Semper Fidelis EMS ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.