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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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EricsOrtun
ERIC SORTUN

Thu

Sep 5
2002

04:59

[Cel] [ely] [NewPlayerQuery] Fedral Republic of Nomia

Please see my responses below....

-----Original Message-----
From: celandra-error@phoenyx.net [mailto:celandra-error@phoenyx.net]On
Behalf Of Paul Corrish
Sent: Wednesday, September 04, 2002 9:26 AM
To: celandra@phoenyx.net
Subject: Re: [Cel] [ely] [NewPlayerQuery] Fedral Republic of Nomia


 --- ERIC SORTUN  wrote: > Hi
Paul,

> Any other comments?  BTW where is everyone?

First, in response to your BTW comment, did you
actually set a date when you'd start accepting
actions, maybe they thought it was to soon to submit.

** No.  No start date has been sent.  As of right now I only have one player
that has responded and you would make two.

With regards to the Gnomes, I had been thinking about
either a) them having been under the control of the
Sorcerer or b) actually being the Sorcerer if Nomia
was totally unacceptable in all ways.

** I think that them being enslaved by the sorcerer is more feasible, since
the sorcerer is dead.  If they were to emerge somewhere after killing their
overlords once they suspect that the sorcerer is dead.  They could stake out
some territory, but there are thousands (am I right Juuso?) of the
sorcerer's tribal warriors and their families that migrated with them in the
fringe areas and even some that were attempting to settle in the borderlands
and frontier areas of established nations.

Your comments make sense, if they don't approve of
that high a level of tech, then they could perhaps say
how high they think the level should be. I ask the
list comments on your ideas, they would improve the
society as a whole.

There doesn't seem to be much list traffic at this time, so I guess that I
am the ultimate decision maker on tech levels...from what I posted in my
previous reply, you can see that the over all Elyria TL is low to mid
medieval or high classical and that having renaissance TL would unbalance
the game.  The societies overall TL should be too far from this, but like I
said before there could some master inventors that have knowledge of higher
TL, but jealously guard that information.  As far as magic goes Elyria is
pretty low-level magic and any magic that would effect a society is beyond
the scope of a player run society in most cases.

I am not trying to discourage you...I'm just trying to stay true the Elyria
that I knew as a player and Elyria's history.  If you decide that your
gnomes won't work with the restriction in Elyria, then by all means chose
another society and save the gnomes for another world.

Semper Fidelis
EMS


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