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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AaronENowack
Aaron E Nowack

Tue

Oct 1
2002

20:52



Wikify

[Cel] [admin]General turn info

On Tue,  1 Oct 2002 14:41:08 CDT "Archangel Press, Remote Office"
 writes:
> One thing I would caution new players against is war.  It seems 
> exciting to jump in and go right off to war with your neighbors but 
> usually it end with very frustrated players.  Fact is, war is slow, 
> messy, and it drags down the resources of your society in a hurry.  
> I'm not saying don't do it; just that I'd caution against making !
>  it a priority until you're familiar with the game.

As a former GM and currently inactive but pondering reactivating player,
I'd like to strongly second these words of caution.  Anybody who wants to
see exactly how slow and messy war can be should take a look at the
in-game history of the Razanaian coast.  I'd estimate the war took
approximately 80% of all actions from both Aryisa and the Razanians for
_the entire game_.  And that's a lot.


           Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/anowack/

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