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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Thu

Oct 3
2002

19:44

[Cel] [qai][1434 - Burcancy Actions - Preliminary Draft

Archangel Press, Main Office wrote:

>M. Keaton
>Subject: Re: [Cel] [qai][1434 Burcancy Actions - Preliminary Draft]
>  
>
Michael,

    I definitely guessed at some of the numbers, as always if you feel 
any need changing please do not hesitate.

Joel

>Actions 1-3  Subverting the Assassins and their Network
>
King Villard is immensely proud and grateful for his people, all of 
those who saved hm and helped him to uncover the assassins, plotters and 
their network.  There are as yet several unanswered questions about why 
this assassin was attempted.  And Villard decides that perhaps one of 
the better ways to determine some of the answers might be to turn the 
tables on his assassins and their network that they might be made to 
serve him.  Instead of revealing all of the assassins or parts of the 
network he works with his people, military, and magic to monitor and 
subvert some of the enemies.  This potentially gives him access to an 
already established network that also has spies in his country and 
others of his neighbors and other parts of the world.  Some parts of the 
network might be further revealed so that some of his new double agents 
can be promoted to higher levels and giving him even further information 
or influence or perhaps information can be fed to parts of the network 
that was left intact and monitored to influence what they know and how 
they might respond.

Very Hard -2
Triple Action +2 (probably will use coulbe actions in subequent years 
such as yr. 4 & 5)
5 yr action +?
the extraordinary success from finding the assassins) +?
Villards influence/authority +2
the threat to the possible double agents of being revealed to the King 
of Taltheran or their brethern and their possible fate +2
magic skills of the Brotherhood (the mages) in controlling, influencing 
&.or monitoring double agents +3
reluctance of the some of the turned to cooperate or possible triple 
agents -2

Action 4 - Trade Concessions and Establshing Facilities

 The Opheir (head of the Brotherhood)In exchange for making King Agrigax 
aware of the problems with his country, the actions of his Merchants 
Guild and for keeping the assassination attempt relatively quiet, King 
Villard asks for some strong trade concessions on many goods they import 
and export.  King Agrigax should grant some of them since it will also 
hurt some of the Merchants who are trying to limit his influence. 
 Villards Council also asks for the granting of lands in several ports 
and towns for the establishment of warehouses and other facilities for 
trade.  Concessions are also asked about the loosening the restrictions 
of the Wizards Guild on magic use for at least Burcancy (the 
Brotherhood) mages & the establishment of a Brotherhood mage school and 
tower in the Taltheran capital and ccess to their libraries.  This 
potentially could help loosen the stranglehood of the Guild over this 
aspect of life in Taltheran and give Agrigax more of a free hand.  In a 
bold gesture, Villard sends his Queen to handle the negotiations.  Her 
competence, bravery and diplomacy is beyond question and saying no to 
her will prove difficult for Agrigax.  And Villard's revelations about 
the assassin network and his informants should help reveal any plots. 
 Her Highness, Queen Felicia is accompanied by a suitable number of 
advisors, military, mages and nobles. and the Duke of Unster, Felicia's 
father are asked to accompany her to protect and add weight to the 
requests for concessions and land grants.

The Opheir travels with them to protect the Queen. Felicia and Villard 
are probably the greatest rulers the Brucancy and the Brotherhood has 
ever seen.  Also the desire to lessen the magical restrictions around 
them and be more open about some of the things they practice would be a 
great boon.  Although, the Wizard's power is my no means nearly as 
strong as the Brotherhood (surpassed on this continent only by Mir) it 
would allow the Burcancy mages the ability to thumb their noses at the 
Guild.  Also, the Opheir wishes to encourage his King to take the 
continued development
of Weather Mages (the Burcancy Battle Mages) off the back burner since 
the assassination attempt and provide more resources for their training.

Difficulty (hard - very hard)
The influence of the Burcancy Royals (Villard/Felicia & the Duke) & the 
Opheir - +2-3
The embarassment of the assassination attempt in diplomatic circles 
(Merchants +2/ King +2)
the desire of King Agrigax to weaken some of the influence of the 
Merchants &/or Wizards Guild +2
resistance of the Merchants & Wizards to the concessions (Merchants -2/ 
Wizards -3)
success of last turn's unveiling of the plot +?
sucess from this turn's subversion of the assassins and their network+?

Action 5 - Sending Aid, Assistance and Trade
Continuation of aid to the Burcancy's neighbors and allies.  Aid, 
assistance and trade will be sent to Paraglur, Tanimbar and the Vieisia 
(sorry Michael I forgot the name of the part of Celephar I am supporting 
and I currently can not access my old actions)    And continued trade w/ 
Mir. Villard's desire is to continue to deepen and strengthen relations 
with his neighbors and allies and to eventually get them all to join the 
Alliance. (only Vieisia has signed on to date, I believe).  Much of the 
trade to Paraglur goes through Count Younness lands and he profits from 
it.  Some of it legally and some of it illegally, in either case the 
trade supports his other endeavors such as the overthrow of Villard. 
 And although, Villard has traced some of Younness illegal activities he 
is not aware of their full extent even as suspicions abound.

Extra action -1
Good relations w/ all these neighbors and allies+1
Royal marrriages in Parglur, Tanimbar & Mir +1
Desire for all merchants of these lands for continued profit +1
Parliament support (many members are increasing their coffers through 
trade) +1
Suppport of Count Younness +1

>Count Youness Considers an action but decides this year discretion is more appropriate and does nothing.  Perhaps he is learning and growing more dangerous.
>



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