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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MichelleMonroe
Michelle Monroe

Thu

Oct 3
2002

23:31

[Cel] [Ely][Amura]

Hi Eric,

Sorry I haven't written in a while, I've been grounded from the computer. I'll
try to make up for that with lots of tribal detail.

Since the pop is 6,000 now, I'd like to lower the number of tribes from 12 to
6. Would that be okay? I've figured out some details for the six tribes I want.
They all have a lot in common, only having one or two areas of big difference.
Also, all but the Jemedi grow their own medicinal herbs, and gourds. (Just to
make sure you understand the difference in that area.)

The Udo is the largest tribe. They're pretty 'average' Amurans, aside from
their rigid code of honor in battle. They highly disapprove of gorilla (sp?)
tactics and consider killing unarmed enemies cowardly. (I'm not sure if you
need more, just tell me if you do.)

The Ebari is the second largest tribe. They grow grain and are the most
agricultural tribe. Of all the Amurans, their artists are the most skilled with
cloth, weaving, and basketry crafts.

The Jemedi are the most nomadic tribe. They don't settle down to raise crops at
all, gaining all their food through either hunting and gathering or from other
tribes, either from trade or warefare. They're the most skilled in both riding
and working leather. Their horses are easily recognisable due to elaborate
decoration. This is the smallest tribe, and the only one that regularly takes
part in trade.

The Iquo is a small grain-growing tribe. (They don't grow as much as the Ebari,
of course.) They're the most skilled in herbal medicine.

The Amanin are the only tribe that fishes. This is the third largest tribe.
They believe themselves to be a superior people. The other tribes only put up
with them as comrades because their large numbers and the fact that they make
the best weapons in Amura -- they're the only tribe advanced enough to have
bows -- would make them much more dangerous as enemies. The Amanin, in turn,
only joined the other tribes under Amur because their numbers are too small to
conquer five other tribes through war, and they want to at least exercise some
control over their 'inferior, barbaric neighbours' through the council
representative.

I don't have a name yet for my final tribe; I'm thinking Massani, or something
along that line. This tribe is hardly any smaller than the Amanin at this time,
and they are the most feared in battle, despite the larger tribe's weapons
skills. This is because of their battle tactics. They fight gorilla style, and
since they're the only tribe who does so other than when forced, they are very
skilled at it. They also use supersticious fear to their advantage by going
naked into battle with masks made from animal skulls over their faces; this is
how some Amurans believe evil spirits take physical form. It seems like the
spirits favor this tribe, and at least half of Amura's shamans come from them.
Even the non-shamans from this tribe can usually gain small blessings for
themselves from the spirits. They are generally a friendly tribe when
interacting with others, but this usually doesn't happen more often than
necessary. They prefer to remain reclusive, which leads to more fear from
outsiders. The Udo generally dislike them because of their war tactics, but the
other tribes mostly regard them with respect and sometimes awe due to their
power over the spirits and their congenial nature.

I hope that's all okay and makes sense. Ask me anything if you have doubts or
questions. I also want to say, in regard to the last e-mail over my society,
that I want 1/3 of the military force to be female and 2/3 to be male.

I have one more question. I was reminded to ask this after seeing that guy
(already forgot his name) wants to write up all that's happened in the game.
I've actually had this society developing in my head for many years now and
would hate to lose any rights over it outside the game. I understand that if I
left the game later, someone else would probably play it (and I'm fine with
that), but my question is this: If I play a character or culture in an RPG,
could I get in any trouble if I was to do anything outside the game with it?
Like publishing an online comic based on it, or posting or publishing stories
centered on it? Just my culture, I mean. Not anyone else's from the game. I
just want to make sure, so if someone here sees an online comic about Amura
five years from now, nobody will be upset.

=====
LokiFire13

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