Subject: [Cel] Aryisa 1433 ACTIONS | In any case, in 1433, Aryisa explodes. | | Seeking to preempt the feared coup, Duke Iyan summons Duke Danan to stand | trial before the Crusader Grand Council for high treasonDanan fails to | appear, but this does not stop the Council from sentencing him to death, | with a promise of lessening the sentence to exile if he surrenders to | their mercy. | | In response, Guardian nobles rise up and march towards the capital with | the few forces they can scrape together. Duke Iyan and the council flee | the capital, then return with what forces can be counted on to be loyal | and spared from the Timber Veil. Meanwhile, Regent Alvar III escapes | house arrest yet again, and rallies a even smaller force of nobles | belonging to neither party, and he too heads for the capital. | | For months the three armies remain equidistant from the city of Aryisa, | messangers speeding between them in attempts to resolve the conflict | without resorting to open fighting... | | Actions 1-3: Who shall Reign? | Actors: Duke Iyan/the Crusaders, Duke Danan/the Guardians, Regent Alvar | III | Prime Determinent: Power | Difficulty: NA (triple opposed action) | | Crusaders: Consent (-1), Authority (+3), Influnce (+1): Power +3 | Mods: - discredited in aftermath of war | + Success in preparation for confrontation | + Currently in power | | Guardians: Consent (0), Authority (+1), Influence (+1): Power +2 | Mods: -- poor results in preparation | + most viable alternative to the Crusaders | | Regent Alvar III: Consent (-2), Authority (+2), Influence (-1): Power -1 | Mods: -- very discredited, has been unable to rule in years | - smallest military force | ++ rightful ruler | Crusaders: -1+3+1+3-1+1+1+(1+0-1+1)=+8 Guardians: 0+1+1+2-2+1+(0-1+1+0)=+3 Alvar III: -2+2-1-1-2-1+2+(0+0+0+1)=-2 Since this is completely internal and, obviously, very integral to your society, I'll let you decide what to make of the numbers. The Crusaders have a huge advantage but how that plays out in diplomatic attempts or if they will choose to press on to a military solution is all up to you. Lots of choices and a very dramatic flow of events within the society. | Meanwhile, the Asagmari front besieges the city of Saragor, intent on | taking it. | | Action 4: Siege of Saragor (Year 1 of ??) | Actor: Asagmari front | Prime Determinent: Military Force (+2) | Mods: + recent Asagmari victories. | | Suggestion: Set a number of successes required for the city to fall, and | a negative number for the siege to be forcibly broken. The action will | continue until either of these values are met. This roll would account | for all factors involved in the siege, including potential intervention | from the other Razanian states (unless of course, a player takes them | over). | I agree with your suggestion: definitely the best way to handle the ongoing situation. Low great success (or failure) at 5 seems to be an acceptable value. As far as additional modifiers, I'll drop the plus for recent victories starting next year and, instead, apply a modifier of plus one each year with positive success to represent the effects of siege. Year One: +2+1+(0+0+1-1)=+3. So, next year will start at +3 and have a +1 from the previous success (Might be a short siege, let me know if that seems unreasonable. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


