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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Thu

Oct 17
2002

19:13



Wikify

[Cel] HI again!!

 --- Crowe Kenneth 
wrote: > Hi to everyone again..
> After a LOOONG period of away time, i'm back :)
> 
> how is everything going.
> 
> Been toying with the idea of transferring the Elyria
> idea
> to a different ruleset (Lords of the earth) but
> nothing
> has come of that yet...
> 
> anyway. Hi to all once more, hope to be able to join
> in
> again soon :)
> 
> Ken Crowe.
> 
>
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celandra-off@phoenyx.net. 

As a current player in Elyria, I'd have to say, I'd
object to Eric, the current GM, changing the rules to
those for "Lords of the Earth", I really don't want to
have to convert all the stuff for my society (Republic
of Nomia) to another Rule Set. If you want to run a
"Lords of the Earth" campaign set in Elyria, I'm not
stopping you, only from changing the current Elyria
participated in here from the current. Maybe those who
want to use the other rules can find a historical
splinter (the Death of the Sorcer seems like a
convinient point), and none of the societies with
players are in the extreme East of the continent.

=====
Proffesor S.
Self Proclaimed Pyro-Mage
Master of Fools
Master of Assains
Proffesor of Posions
Proffesor of Potions
Proffesor of Pyromancy

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