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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MichaelBurschik
Michael Burschik

Tue

Oct 29
2002

17:51



Wikify

[Cel] [Qai] [Action] Damaris 1434

Damaris Actions


Action 1: Strengthen the Orasareni Defence League

External Strategic Action (year 3 of 5)
Action Type: Diplomacy
Actor: The Council of Scholars
Secrecy: No
Primary Determinant: Wealth (Great)
Task: Very Hard
Reaction: Business as Usual

The Council of Scholars sends messengers to all members of the Defence
League inviting athletes and artists to the Great Games of Damaris,
which include various athletic competitions as well as a festival of
music, poetry, dance and theatre. The winners of the Great Games are
to be richly rewarded (with property seized from the "Lions of the
Sea" the year before).

With the institution of these games, the Council of Scholars hopes to
emphasize the cultural unity of the Free Cities, indirectly
strengthening the Defence League. Athletes and artists from countries
not belonging to the Defence League are not explicitly invited, but
are free to enter the competition.


Action 2: Strengthen the Fleet of Damaris

Internal Strategic Action (year 3 of 5)
Action Type: Develop
Actor: The Damaran Navy
Secrecy: No
Primary Determinant: Resources (Good)
Secondary Determinant: Exploitation (Great)
Task: Hard
Reaction: Business as Usual
Possible Modifiers:
+ As a coastal trade city, Damara should already have a pretty
  effective navy
+ Damara has sufficient wealth and resources to devote to the project
- The Damarans are not exactly warlike
- The defeat of the navy in 1406/07

In 1432 and 1433, the construction of new galleys progressed rather
more slowly than anticipated. The Council has become resigned to the
slow progress, but will not allow the effort to slacken. They wish to
show off the new galleys during the Great Games, in order to impress
the allies of Damaris.


Action 3: Outposts in the Great Southern Land

External Tactical Action
Action Type: Trade
Actor: The Crystal Barons
Secrecy: None
Primary Determinant: Trade (Great)
Task: Very Hard
Reaction: Business as usual
Possible Modifiers:
- The Crystal Barons were shocked by the ban on leaving the Inner Sea,
and trade in general suffered as a result

After the unsuccessful expedition returned last autumn, the Council of
Scholars forbade vessels from Damaris to leave the Inner Sea. During
the winter, however, they relent, realising that the people in the
trading posts would be cut off from their home country forever,
possibly even doomed, if the order were carried out. Thus, the Council
revokes the order and allows the Crystal Barons to send ships South in
order to supply the trade posts, rotate the staff and bring home trade
goods, assuming that the Amo'trall have become more amenable to trade. 


Action 4: Riots

Internal Tactical Action
Action Type: Disruption
Actor: The Underground
Secrecy: No
Primary Determinant: Influence (Fair)
Task: Hard
Reaction: Business as usual
Possible Modifiers:
+/- The outcome of action 3

The underground movement in Damaris is strengthened as several of the
now dispossessed Lions of the Sea go into hiding. Public support of
the movement also increases, as many of the merchants were popular.
The agenda of the former Lions of the Sea is more clearly defined than
that of the leaders of the underground movement -- they wish to depose
the Council of Scholars, regain their former status and place all
executive power in the hands of the Crystal Barons -- a move that is
neither very popular with the rest of underground movement, nor with
the general population. In the short term, the underground movement
intends to disrupt the Great Games as much as possible.
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