Damaris Actions Action 1: Strengthen the Orasareni Defence League External Strategic Action (year 3 of 5) Action Type: Diplomacy Actor: The Council of Scholars Secrecy: No Primary Determinant: Wealth (Great) Task: Very Hard Reaction: Business as Usual The Council of Scholars sends messengers to all members of the Defence League inviting athletes and artists to the Great Games of Damaris, which include various athletic competitions as well as a festival of music, poetry, dance and theatre. The winners of the Great Games are to be richly rewarded (with property seized from the "Lions of the Sea" the year before). With the institution of these games, the Council of Scholars hopes to emphasize the cultural unity of the Free Cities, indirectly strengthening the Defence League. Athletes and artists from countries not belonging to the Defence League are not explicitly invited, but are free to enter the competition. Action 2: Strengthen the Fleet of Damaris Internal Strategic Action (year 3 of 5) Action Type: Develop Actor: The Damaran Navy Secrecy: No Primary Determinant: Resources (Good) Secondary Determinant: Exploitation (Great) Task: Hard Reaction: Business as Usual Possible Modifiers: + As a coastal trade city, Damara should already have a pretty effective navy + Damara has sufficient wealth and resources to devote to the project - The Damarans are not exactly warlike - The defeat of the navy in 1406/07 In 1432 and 1433, the construction of new galleys progressed rather more slowly than anticipated. The Council has become resigned to the slow progress, but will not allow the effort to slacken. They wish to show off the new galleys during the Great Games, in order to impress the allies of Damaris. Action 3: Outposts in the Great Southern Land External Tactical Action Action Type: Trade Actor: The Crystal Barons Secrecy: None Primary Determinant: Trade (Great) Task: Very Hard Reaction: Business as usual Possible Modifiers: - The Crystal Barons were shocked by the ban on leaving the Inner Sea, and trade in general suffered as a result After the unsuccessful expedition returned last autumn, the Council of Scholars forbade vessels from Damaris to leave the Inner Sea. During the winter, however, they relent, realising that the people in the trading posts would be cut off from their home country forever, possibly even doomed, if the order were carried out. Thus, the Council revokes the order and allows the Crystal Barons to send ships South in order to supply the trade posts, rotate the staff and bring home trade goods, assuming that the Amo'trall have become more amenable to trade. Action 4: Riots Internal Tactical Action Action Type: Disruption Actor: The Underground Secrecy: No Primary Determinant: Influence (Fair) Task: Hard Reaction: Business as usual Possible Modifiers: +/- The outcome of action 3 The underground movement in Damaris is strengthened as several of the now dispossessed Lions of the Sea go into hiding. Public support of the movement also increases, as many of the merchants were popular. The agenda of the former Lions of the Sea is more clearly defined than that of the leaders of the underground movement -- they wish to depose the Council of Scholars, regain their former status and place all executive power in the hands of the Crystal Barons -- a move that is neither very popular with the rest of underground movement, nor with the general population. In the short term, the underground movement intends to disrupt the Great Games as much as possible. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


