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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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ArchangelPressRe
Archangel Press, Remote Office

Mon

Dec 2
2002

18:18

[Cel] [qai][1434] Burcancy Actions resolved

|
| >Actions 1-3  Subverting the Assassins and their Network
| >
| King Villard is immensely proud and grateful for his people, all of
| those who saved hm and helped him to uncover the assassins, plotters and
| their network.  There are as yet several unanswered questions about why
| this assassin was attempted.  And Villard decides that perhaps one of
| the better ways to determine some of the answers might be to turn the
| tables on his assassins and their network that they might be made to
| serve him.  Instead of revealing all of the assassins or parts of the
| network he works with his people, military, and magic to monitor and
| subvert some of the enemies.  This potentially gives him access to an
| already established network that also has spies in his country and
| others of his neighbors and other parts of the world.  Some parts of the
| network might be further revealed so that some of his new double agents
| can be promoted to higher levels and giving him even further information
| or influence or perhaps information can be fed to parts of the network
| that was left intact and monitored to influence what they know and how
| they might respond.
|
| Very Hard -2
| Triple Action +2 (probably will use coulbe actions in subequent years
| such as yr. 4 & 5)
| 5 yr action +1
| the extraordinary success from finding the assassins) +1
| Villards influence/authority +2
| the threat to the possible double agents of being revealed to the King
| of Taltheran or their brethern and their possible fate +2
| magic skills of the Brotherhood (the mages) in controlling, influencing
| &.or monitoring double agents +3
| reluctance of the some of the turned to cooperate or possible triple
| agents -2

-2+2+2+2+2+3-2+(0-1-1-1)=+4
A good deal of information about the "enemy" is revealed.  The assassin was
an agent of a cabal of various dissatisfied and opportunistic organizations
and individuals throughout the Tal-Wyr area.  This loose cabal has no
binding ideology other than the opportunity and desire to acquire power in
the post-war chaos.  How useful this collection of malcontents could be in
the long run is unclear but they would provide clear inroads into the
discontent within adjoining kingdoms.


|
| Action 4 - Trade Concessions and Establshing Facilities
|
|  The Opheir (head of the Brotherhood)In exchange for making King Agrigax
| aware of the problems with his country, the actions of his Merchants
| Guild and for keeping the assassination attempt relatively quiet, King
| Villard asks for some strong trade concessions on many goods they import
| and export.  King Agrigax should grant some of them since it will also
| hurt some of the Merchants who are trying to limit his influence.
|  Villards Council also asks for the granting of lands in several ports
| and towns for the establishment of warehouses and other facilities for
| trade.  Concessions are also asked about the loosening the restrictions
| of the Wizards Guild on magic use for at least Burcancy (the
| Brotherhood) mages & the establishment of a Brotherhood mage school and
| tower in the Taltheran capital and ccess to their libraries.  This
| potentially could help loosen the stranglehood of the Guild over this
| aspect of life in Taltheran and give Agrigax more of a free hand.  In a
| bold gesture, Villard sends his Queen to handle the negotiations.  Her
| competence, bravery and diplomacy is beyond question and saying no to
| her will prove difficult for Agrigax.  And Villard's revelations about
| the assassin network and his informants should help reveal any plots.
|  Her Highness, Queen Felicia is accompanied by a suitable number of
| advisors, military, mages and nobles. and the Duke of Unster, Felicia's
| father are asked to accompany her to protect and add weight to the
| requests for concessions and land grants.
|
| The Opheir travels with them to protect the Queen. Felicia and Villard
| are probably the greatest rulers the Brucancy and the Brotherhood has
| ever seen.  Also the desire to lessen the magical restrictions around
| them and be more open about some of the things they practice would be a
| great boon.  Although, the Wizard's power is my no means nearly as
| strong as the Brotherhood (surpassed on this continent only by Mir) it
| would allow the Burcancy mages the ability to thumb their noses at the
| Guild.  Also, the Opheir wishes to encourage his King to take the
| continued development
| of Weather Mages (the Burcancy Battle Mages) off the back burner since
| the assassination attempt and provide more resources for their training.
|
| Difficulty (hard - very hard)
| The influence of the Burcancy Royals (Villard/Felicia & the Duke) & the
| Opheir - +2-3
| The embarassment of the assassination attempt in diplomatic circles
| (Merchants +2/ King +2)
| the desire of King Agrigax to weaken some of the influence of the
| Merchants &/or Wizards Guild +1
| resistance of the Merchants & Wizards to the concessions (Merchants -2/
| Wizards -3)

-1+2+2+1-2+(-1+1+0+1)=+3
Agrigax is a political tough cookie (no suprise there) but he is also not
unreasonable:
-Strong trade concessions on many goods they import and export--Granted.

-The granting of lands in several ports and towns for the establishment of
warehouses and other facilities for  trade--Refused.  Agrigax will cede no
land.  Alternatively, he offers to lease the requested lands at an extremely
low rate.

-The loosening the restrictions of the Wizards Guild on magic use for at
least Burcancy (the Brotherhood) mages & the establishment of a Brotherhood
mage school and tower in the Taltheran capital and access to their
libraries--Regretfully refused (national security concerns).  As a
counter-proposal, Agrigax suggests working towards a formal alliance (and an
improvement of the political determinant between the two nations).

| Action 5 - Sending Aid, Assistance and Trade
| Continuation of aid to the Burcancy's neighbors and allies.  Aid,
| assistance and trade will be sent to Paraglur, Tanimbar and the Vieisia
| (sorry Michael I forgot the name of the part of Celephar I am supporting
| and I currently can not access my old actions)    And continued trade w/
| Mir. Villard's desire is to continue to deepen and strengthen relations
| with his neighbors and allies and to eventually get them all to join the
| Alliance. (only Vieisia has signed on to date, I believe).  Much of the
| trade to Paraglur goes through Count Younness lands and he profits from
| it.  Some of it legally and some of it illegally, in either case the
| trade supports his other endeavors such as the overthrow of Villard.
|  And although, Villard has traced some of Younness illegal activities he
| is not aware of their full extent even as suspicions abound.
|
| Extra action -1
| Good relations w/ all these neighbors and allies+1
| Royal marrriages in Parglur, Tanimbar & Mir +1
| Desire for all merchants of these lands for continued profit +1
| Parliament support (many members are increasing their coffers through
| trade) +1
| Suppport of Count Younness +1

0-1+1+1+1+1+1+(-1+1+1-1)=+4
Money can indeed buy friends, at least temporarily.

| >Count Youness Considers an action but decides this year discretion is
more appropriate and does nothing.  Perhaps he is learning and growing more
dangerous.


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