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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Sat

Mar 22
2003

02:06

[Qai] Republic of Kaeir

The Kaeirean Republic (Player: Ibrahim Underwood 
(ibrahim_dughlas-gani@moe.edu.sg)
General description:  Kaeir has only recently “won” its independence 
from Taltheran, the elite Kaeirean Guard established by the Taltherani 
Prince of Kaeir, from Taltherani, Kaeirean and mercenary troops, 
executed the Prince of Kaeir and the newly established Kaeirean 
aristocracy, overthrew Taltherani rule, and sold the remaining members 
of the Taltherani elite in Kaeir to the slave merchants of the eastern 
Midsea.  The majority of Taltherani troops, including the pride of the 
Taltherani fleet, stationed in Kaeir switched allegiances, swearing 
fealty to the central council of the Kaeirean Guard, who promptly 
declared Kaeir to be free and independent, as the Kaeirean Republic.  
Kaeirean Republicanism would now be the creed of Kaeir, and royalism, 
magicalism and clericalism the enemy of republican liberty.

Society concept: Once the most infamous den of corruption, thievery, and 
piracy on the Midsea, the Kaeirean islands of Celtehar and Celtalath 
have re-emerged from decades of Taltherani domination as a Republic.  
Now as a major nexus of western Midsea trade, the capital of Port 
Celtehar has become a large, cosmopolitan city with residents from all 
the lands of the Midsea.  The new Kaeirean Republic is essentially an 
oligarchy, where power resides in the hands of the Council of the 
Kaeirean Guard, the officers that overthrew the old Taltherani prince.  
The Kaeirean Guard seems to possess a very clear laissez-faire economic 
policy, with many Council members being very strong free-trade 
proponents.  Politically, however, the Republic’s policies are 
unclear.  This becomes particularly worrying for geopolitical watchers 
on the western Midsea when one considers the mighty fleet that the 
Kaeirean Republic possesses, which was formerly the glory of the 
Taltherani Navy.  The semi-ideo
logy of Kaeirean republicanism though, with its clear populist and 
anti-magic, anti-clerical and anti-aristocratic messages though, seems 
poised to spread beyond these two small isles.

I have a more comprehensive .doc, to whom do i send that?




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