Ibrahim,
I have only glanced at your follow-up notes, it has been a busy
weekend. And some of what I am reading now, seems to be some excellent
additions to your outline. And I apologize for overlooking the previous
history of the Kaeir. I will have to look at your notes more thoroughly
when time permits to offer any other comments. And I am sure the GMs
(past & present) might have there own comments.
It shouldn't be that hard to mount an expedition across the Mid-sea,
and there is always magic. :-) But perhaps most of the other nations
choose to stay out.
Joel
Ibrahim Dughlas-gani wrote:
>Joel,
>
>and a good set of two cents, thanks for the critique. : )
>
>You're right, a mercantile republicanism (say of the renaissance Italian
>variety) would make much more sense, and fit into a merchant elite
>response to the Taltherani king's attempts at centralising power.
>
>Such republicanism would not be democratic, or even of the French
>variety, rather a government of the rich and commercial elites.
>
>I have imagined the current Republic to be only a few years old, and
>still dealing with the ramifications of a republican revolution. Strong
>political, family and commercial ties between the merchant elites of
>Taltheran and Kaeir also promise further conflict (especially given the
>private armies all the major families maintain), as Taltheran is split
>between royalism and republicanism.
>
>Realistically though, the Burcancy and East Torphan would not be in a
>position to respond with a long distance expeditionary force for at
>least several years, especially given the naval strength of Kaeir.
>
>--
>
>So how's this - the republican revolution was the culmination of a
>conspiracy between many of the branches of Taltherani merchant families
>established in Kaeir, and factions of the Taltherani military, in
>particular the Navy, both of whom were influenced by the development of
>a nascent republicanism thanks to the intermingling of domestic and
>foreign ideas.
>
>The merchant families, angered by royal attempts to take away their
>traditional powers and positions, and create a centralised absolute
>monarchy, decided that a king was not essential to the success of
>Taltherani commerce, and began looking for opportunities through which
>they could achieve this.
>
>The revival of Port Kaeir and consequential flourishment (reaching its
>pre-conquest population of 30000, and then quickly doubling that to
>60000), created social, economic and political problems that Kaeir and
>indeed Taltheran had never faced before. Into this picture comes
>migrants from other Midsea lands to thriving Kaeir, and with them new
>ideas. Utilising the situation, and the new culture that is still
>developing in Kaeir, the Taltherani merchant families secretly preach a
>primitive form of republicanism as the "cure-all" to the ills
>experienced in Kaeirean society.
>
>Meanwhile, the commanders of the Kaeirean Guard, are too powerful
>already for the Prince of Kaeir's good, yet not powerful enough by
>themselves to seize control of the Principality. They join with the
>merchant families, supporting their populist republicanism, thereby
>being able to "legitimately" (in the eyes of the masses) gain a measure
>of power in Kaeir, and possibly even Taltheran. Thus, the might of the
>Kaeirean Guard and the power, wealth and influence of the merchant
>families are combined, and together prove capable of overthrowing the
>Principality, crushing any loyalist military units, seizing control of
>the eastern Taltherani Fleet, and proclaiming the Kaeirean Republic.
>Executive power was then shared between the Kaeirean Guard and the
>merchant families by equal representation in the government, on the new
>Council of the Republic.
>
>Obviously, the Taltherani King must respond militarily, but the
>long-term outcome of the conflict is very uncertain, as the Kaeirean
>merchant families are but migrant branches of many of the major merchant
>families on the mainland, many of whom are known to have observers and
>advisors attending the Republican Council in Kaeir.
>
>In either version (the original, or this revised one), the Kaeirean
>Republic would have been inevitably drawn into conflict with Taltheran
>anyway, as Taltheran, even with the loss of much of its navy, would be
>unlikely to tolerate the existence of a state that both threatens its
>trade and its very political order. Finally, combined with belief in
>spreading Kaeirean republicanism, conflict between Taltheran and the
>Republic of Kaeir is inevitable.
>
>Well, thats the short version of the revision. : )
>
>cheers,
>
>Ibrahim Underwood
>
>----- Original Message -----
>From: Joel Elfman
>Date: Saturday, March 22, 2003 10:56 am
>Subject: Re: [Qai] Republic of Kaeir
>
>
>
>>My 2 cents. :-)
>>Nicely written and thoughtout. And, I have a few questions.
>>There is no history for the type of overthrow in Taltheran history
>>to my knowledge. There is no previous record of these islands.
>>Why would so much of the navy jump ship? Most of Taltheran I
>>believe is controlled by merchant families, Why was there no
>>response by the Taltherans or the merchant families?
>>I believe there are other societies where this concept might prove
>>more viable. And unless we are jumping ahead many years in
>>history, this outcome should be played out through several years
>>of action at the least. This sounds like a great history to
>>playout. Now that you have done all this, what are you going to
>>do? The following years could be much more boring!
>>I would like to also point out that the Burcancy/East Torphan does
>>lots of trade in the Midsea as do others and there is lots of
>>likelihood of interference by other societies in some of these
>>actions leading up to this revolt.
>>In addition the following excerpted statements below have lots and
>>lots of inherent conflicts:
>>large, cosmopolitan city with residents from all the lands of the
>>Midsea. ....a very clear laissez-faire economic policy, ....mighty
>>fleet that the
>>Kaeirean Republic possesses, which was formerly the glory of the
>>Taltherani Navy. ....clear populist and
>>anti-magic, anti-clerical and anti-aristocratic messages
>>though....two small isles.
>>
>>2 small islands are not likely to either have a large cosmopolitan
>>city. Such a limited ideology might not attract either a
>>cosmopolitan society or peoples from all of the Midsea or have
>>such a laissez-faire economic policy. And if they do have such a
>>policy how does this differ from what the merchant families
>>wanted, so why would such a revolt be supported.
>>A takeover of these islands never mentioned in Taltherean history
>>before would be by some of the merchant families, or at least have
>>some interbreeding w/ them. And the king who has been trying to
>>vest some of the merchant families control out of his hands has
>>been trying to build a stronger military and would surely have
>>some inkling something is wrong on his islands before a revolt
>>came about.
>>Joel
>>Ibrahim Dughlas-gani wrote:The
>>Kaeirean Republic (Player: Ibrahim Underwood
>>(ibrahim_dughlas-gani@moe.edu.sg)
>>General description: Kaeir has only recently ââ,¬Å"wonââ,¬Â? its
>>independence
>>from Taltheran, the elite Kaeirean Guard established by the
>>Taltherani
>>Prince of Kaeir, from Taltherani, Kaeirean and mercenary troops,
>>executed the Prince of Kaeir and the newly established Kaeirean
>>aristocracy, overthrew Taltherani rule, and sold the remaining
>>members
>>of the Taltherani elite in Kaeir to the slave merchants of the
>>eastern
>>Midsea. The majority of Taltherani troops, including the pride of
>>the
>>Taltherani fleet, stationed in Kaeir switched allegiances,
>>swearing
>>fealty to the central council of the Kaeirean Guard, who promptly
>>declared Kaeir to be free and independent, as the Kaeirean
>>Republic.
>>Kaeirean Republicanism would now be the creed of Kaeir, and
>>royalism,
>>magicalism and clericalism the enemy of republican liberty.
>>
>>Society concept: Once the most infamous den of corruption,
>>thievery, and
>>piracy on the Midsea, the Kaeirean islands of Celtehar and
>>Celtalath
>>have re-emerged from decades of Taltherani domination as a
>>Republic.
>>Now as a major nexus of western Midsea trade, the capital of Port
>>Celtehar has become a large, cosmopolitan city with residents from
>>all
>>the lands of the Midsea. The new Kaeirean Republic is essentially
>>an
>>oligarchy, where power resides in the hands of the Council of the
>>Kaeirean Guard, the officers that overthrew the old Taltherani
>>prince.
>>The Kaeirean Guard seems to possess a very clear laissez-faire
>>economic
>>policy, with many Council members being very strong free-trade
>>proponents. Politically, however, the Republicââ,¬â"¢s policies are
>>unclear. This becomes particularly worrying for geopolitical
>>watchers
>>on the western Midsea when one considers the mighty fleet that the
>>Kaeirean Republic possesses, which was formerly the glory of the
>>Taltherani Navy. The semi-ideo
>>logy of Kaeirean republicanism though, with its clear populist and
>>anti-magic, anti-clerical and anti-aristocratic messages though,
>>seems
>>poised to spread beyond these two small isles.
>>
>>I have a more comprehensive .doc, to whom do i send that?
>>
>>
>>
>>
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