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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Sat

Apr 19
2003

15:12

[Cel] [qai][1436] Burcancy Actions

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>
>> Burcancy Actions 1436
>>
>> | >Actions 1-3  Subverting the Assassin and his Network
>> | >
>> | King Villard is immensely proud and grateful for his people, all of
>> | those who saved hm and helped him to uncover the assassins, 
>> plotters and
>> | their network.  And his people proved quite successful at finding 
>> the backers of the assassin.  They turned out to be a cabal of 
>> various dissatisfied and opportunistic organizations and individuals 
>> throughout the Tal-Wyr area.  This loose cabal has no binding 
>> ideology other than the opportunity and desire to acquire power in
>> the post-war chaos.  Dangerous but not as malignant as feared.  The 
>> decision is made to continue to try and infiltrate and subvert this 
>> collection of malcontents.  How useful this will prove to in the long 
>> run is unclear but they would provide clear inroads into the 
>> discontent within adjoining kingdoms.  Still it will prove good 
>> training and useful basis for the beginning of Villard's spy 
>> network.  Villard continues to work with his people, military, and 
>> magic to monitor and | subvert some of the enemies.  This potentially 
>> gives him access to an already established network that also has 
>> spies in his country and | others of his neighbors and other parts of 
>> the world.  Some parts of the | network might be further revealed so 
>> that some of his new double agents | can be promoted to higher levels 
>> and giving him even further information | or influence or perhaps 
>> information can be fed to parts of the network | that was left intact 
>> and monitored to influence what they know and how | they might respond.
>> |
>> | Very Hard -2
>> | Triple Action +2 (probably will use coulbe actions in subequent 
>> years | such as yr. 4 & 5)
>> | 2nd yr of a 5 yr action +1
>> | the extraordinary success from finding the assassins) +1
>> | Villards influence/authority +2
>> | the threat to the possible double agents of being revealed to the 
>> King | of Taltheran or their brethern and their possible fate +2
>> | magic skills of the Brotherhood (the mages) in controlling, 
>> influencing | &.or monitoring double agents +3
>> | reluctance of the some of the turned to cooperate or possible 
>> triple | agents -2
>>
> Last yrs. +4 in flushing out the network of the assassin and the 
> leaders who sent the assassin
>
>> |
>> | Action 4 - Trade Concessions and Establshing Facilities
>> |
>> |  After consultation w/ The Opheir (head of the Brotherhood), King 
>> Villard agrees w/ King Agrigax to the concessions he has provided.  
>> And will accept the lesing of some lands for the establishment of 
>> warehouses and other facilities.  the Opheir is disappointed.
>>
> The Opheir and all the Royals will travel back and forth to King 
> Agrigax to continue to develop improved relations, a formal alliance 
> and an improvement in the political index.
>
>> | Difficulty (hard - very hard)
>> | The influence of the Burcancy Royals (Villard/Felicia & the Duke) & 
>> the | Opheir - +2-3
>> | The embarassment of the assassination attempt in diplomatic circles 
>> | (Merchants +2/ King +2)
>> | the desire of King Agrigax to weaken some of the influence of the | 
>> Merchants &/or Wizards Guild +1
>> | resistance of the Merchants & Wizards to the concessions (Merchants 
>> -2/Wizards -3)
>>
> the new spy network provides some but not all information to Agrigax +1
> Agrigax's desire for a formal alliance +2
> Last year's +3 success
>
>>
>> | Action 5 - Sending Aid, Assistance, Trade and Formal Requests for 
>> Alliance.
>> | Continuation of aid to the Burcancy's neighbors and allies.  Aid, | 
>> assistance and trade will be sent to Paraglur, Tanimbar and the 
>> Vieisia | (sorry Michael I forgot the name of the part of Celephar I 
>> am supporting
>> | and I currently can not access my old actions)    And continued 
>> trade w/ | Mir. Villard's desire is to continue to deepen and 
>> strengthen relations | with his neighbors and allies and to 
>> eventually get them all to join the
>> | Alliance. (only Vieisia has signed on to date, I believe).  Formal 
>> request go out to all who are not allied w/ Burcancy for either one 
>> on one alliances or to join the mult-nation alliance.
>> |
>> | Extra action -1
>> | Good relations w/ all these neighbors and allies+1
>> | Royal marrriages in Parglur, Tanimbar & Mir +1
>> | Desire for all merchants of these lands for continued profit +1
>> | Parliament support (many members are increasing their coffers through
>> | trade) +1
>> | Suppport of Count Younness +1
>>
> Negative factions in other countries -2
> Last year's +4 success
>
>>  
>>
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