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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qpaul20c
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Wed

Jul 9
2003

20:44

[Cel] [qai][1436] Tanimbar Actions

This e-mail is in two parts, the first is my own
actions for the year. The second is the old Burcancy
actions (which I've asked Joel to confirm). The
Burcancy actions are typical of what a turn should
look like, in this case comprising of a strategic
(multi-year)triple action (3 action slots) and two
strategic (multi-year) single action (one action slot)
at least one of these five must be an extra action, as
the limit for actions is 4 plus 4 extra and Joel has
used a total of 5. 

----

Tanimbar Actions 1436

Please note that bonuses at the end of action are
suggested, but are the ranges I'd give a Player
Society attempting a similar actions with Actors of
the same disposition towards them as I've guessed
these have towards me. I've included afterwards in
Brakets what I think the modifier should be but in
this case I am obviously biased.

Action 1
Internal Action
Year 1/1
Action Type: Elections?
Weight: Single
Actors: Petitioner to The Royal Court: The
Technomancer, The Royal Court, First Minster Marcus
Merani, King Hector, Queen Helga, The Council of
Merchants (2 Representivies), The Coven (2
Representitives)
Petition for authority over Technological matters
Primary Determinant: Consent (+0)

Arriving at the royal court, the Technomancer prepares
to open. As a full member of the Coven she has some
hopes of the ruling being in her favour. She realises
suddenly that a representative from the Coven is not
there, the court normally consisting of King Hector,
Queen Helga, The First Minister and a representitive
of the Coven for matters that don't warrent the
attention of the full court, although this should.
With that thought the great doors at the end of the
chamber open and ten council representatives walk in,
looking around he realises that the people he thought
were the other members of the court are just people
who've exspressed their support for him in this
previously. When the ten members of the court are
seatted, he waits for their accent and begins his
speech, "Your Majesties, Your Highnesses, Minister, my
fellow Coven members ..." addressing each member of
the court correctly according to their rank within
society, finishing with the second in command of The
Menari ministry, the least senior person present who
isn't one of his supporters. He then goes on to
outline his plan to create a subset of the Coven in
charge of ensuring Technological diversity through
non-magical means. He closes as formally as he opens,
obeying at all times the correct protocol for a ten
member court.
If successful he'll be head of a small group known as
the Technomancy (Proposed New Key Element), a
sub-group of the Coven with responsibility for
Technological Diversity.
Internal Politics Block for the Technomancy (if
successful by +2): The Technomancer (Technological
Diversity -- a mistress of brainpower and lateral
thinking, she takes a lead in encouraging
experimentation)
Authority: Fair (0)
Influence: Good (+1)
Consent: Good (+1)
If unsuccessful the Technomancy will not come into
being, and penalties from this year may apply to
future attempts at creating it
If more (or less) successful, the Consent will raise
(or fall) in line with level of success

Very Hard Task 
Risky Task
Eight member court for situation that normally
requires full court (+0 or better(+2))
Extremly Formal (+1 to +4 (+4) King Hector, +0 Queen
Helga, +1 First Minister Marcus, -2 or -1 (-1) Council
of Merchants, +0 The Coven)
Inate Bias in favour (+1 or +2 (+2) The Coven)
Slightly Against (-1 Council of Merchants)
Well Thought Out Plan (+1 or more (+3))

Action 2
Internal Action
Year 1/1
Weight: Extra
Action Type: Elections?
Actors: Petitioner to The Royal Court: The Gatherer
and The Gathering, The Royal Court, The Athelari
Warlords (inc. King Hector), The Merari Ministry (inc.
First Minister Marcus), The Orasari Sisterhood (inc.
Queen Helga), The Council of Merchants, The Coven
Petition for Permission to Practise Magic outside the
Coven
Primary Determinant: Consent (-1)

The Gathers are the first petitioners of the day for
the full court. As they wait the court enters. They
must adhere rigidly to protocol as what they are
proposing is so risky. The Gathering consists of all
mages known to the court who are not members of the
Coven, including the Gatherer himself they number
four, three gentlemen and a lady. The Gathering have
come to both request permision to practise magic
outside the coven and to request permission to perform
research into increasing Magical Diversity.
The Gather has a simple plan, and a back-up plan,
which is that a duly appointed member of the Coven may
supervise their work, and if nescessary they may even
become members of the Coven. He formally makes
introductions, presents his speech and even allows
questions to be asked of him, which he also answers in
a formal manner, before being dismissed and leaving.

Very Difficult or Huge Task
Heroic Action
Opposition by Coven (-4 to -1 (-4))
Solutions to Coven's Objections (+1 to +4(+2))
Simple plan lacking in details but covering key points
(+1 to +2 (+1))
Obeyed Protocol to the letter (+0 or +1 (+1))

In the unlikely event of a success (given that it's
Very Difficult to Huge, Heroic, an Extra Action and
give my proposed total modifiers of +0 statistically
unlikly), of +0 then the Gathering would be
represented by the following statistics block:
Key Element: The Gathering
Internal Politics: Jason Orasari (Magical Diversity -
"The Gather" is head of the quasi-legal Gathering, a
group of mages who don't want to join the Coven and an
ametuer in political circles)
Authority: Miserable (-4)
Influence: Fair (0)
Consent: Mediocre (-1)
For each higher level of succes, the Authority goes up
by +1

Action 3-6
Internal Action
Year 1/3
Action Type: Other (Research)
Weight: Triple
Actor: Ja'ael of The Coven
Arming the Coven
Primary Determinant: Magic (0)

Permission at last, Ja'ael had always wanted to begin
research into offensive spells, spells that could be
used to arm the Coven against Tanimbar's externally
enemies, defensive spells that would aid King Hector
and basically any type of magic that would give
Tanimbar's armies an advantage in war. He began his
work by reading a classic treaty on war against flying
enemies, he knew it was all pure speculation, but
maybe it would inspire him to find a way for his army
to fly...
Some time later, hoping his flying spell had been
successful, Ja'ael picked up another work, this one
more pratical and describing a war that actually
occured within living memory, or at least within his
own lifetime. Looking through the book, he thought he
had two more spell ideas, one for the production of
siege engines and another to re-inforce shields,
excietedly he got to work. He had a whole library to
go through and they'd given him three years to prove
his worth.

These actions are intended to raise Tanimbar's Magical
Sophistication from Fair to Good by increasing the
number of spells suitable for use on the battlefield.

In case anyone is wondering about the name Ja'ael, no
it's not in the tradition of his people, he legally
changed it from Tobias Merari because he prefers the
new one, he is now called Ja'ael Merari.

No planned modifiers, all factors are assumed neutral,
even though some of the works he's reading are fiction
(the first work mentioned is details of a fictious
conflict between the Aerie and Jumalla.


 --- Joel Elfman  wrote: > >
> >
> >> Burcancy Actions 1436
> >>
> >> | >Actions 1-3  Subverting the Assassin and his
> Network
> >> | >
> >> | King Villard is immensely proud and grateful
> for his people, all of
> >> | those who saved hm and helped him to uncover
> the assassins, 
> >> plotters and
> >> | their network.  And his people proved quite
> successful at finding 
> >> the backers of the assassin.  They turned out to
> be a cabal of 
> >> various dissatisfied and opportunistic
> organizations and individuals 
> >> throughout the Tal-Wyr area.  This loose cabal
> has no binding 
> >> ideology other than the opportunity and desire to
> acquire power in
> >> the post-war chaos.  Dangerous but not as
> malignant as feared.  The 
> >> decision is made to continue to try and
> infiltrate and subvert this 
> >> collection of malcontents.  How useful this will
> prove to in the long 
> >> run is unclear but they would provide clear
> inroads into the 
> >> discontent within adjoining kingdoms.  Still it
> will prove good 
> >> training and useful basis for the beginning of
> Villard's spy 
> >> network.  Villard continues to work with his
> people, military, and 
> >> magic to monitor and | subvert some of the
> enemies.  This potentially 
> >> gives him access to an already established
> network that also has 
> >> spies in his country and | others of his
> neighbors and other parts of 
> >> the world.  Some parts of the | network might be
> further revealed so 
> >> that some of his new double agents | can be
> promoted to higher levels 
> >> and giving him even further information | or
> influence or perhaps 
> >> information can be fed to parts of the network |
> that was left intact 
> >> and monitored to influence what they know and how
> | they might respond.
> >> |
> >> | Very Hard -2
> >> | Triple Action +2 (probably will use coulbe
> actions in subequent 
> >> years | such as yr. 4 & 5)
> >> | 2nd yr of a 5 yr action +1
> >> | the extraordinary success from finding the
> assassins) +1
> >> | Villards influence/authority +2
> >> | the threat to the possible double agents of
> being revealed to the 
> >> King | of Taltheran or their brethern and their
> possible fate +2
> >> | magic skills of the Brotherhood (the mages) in
> controlling, 
> >> influencing | &.or monitoring double agents +3
> >> | reluctance of the some of the turned to
> cooperate or possible 
> >> triple | agents -2
> >>
> > Last yrs. +4 in flushing out the network of the
> assassin and the 
> > leaders who sent the assassin
> >
> >> |
> >> | Action 4 - Trade Concessions and Establshing
> Facilities
> >> |
> >> |  After consultation w/ The Opheir (head of the
> Brotherhood), King 
> >> Villard agrees w/ King Agrigax to the concessions
> he has provided.  
> >> And will accept the lesing of some lands for the
> establishment of 
> >> warehouses and other facilities.  the Opheir is
> disappointed.
> >>
> > The Opheir and all the Royals will travel back and
> forth to King 
> > Agrigax to continue to develop improved relations,
> a formal alliance 
> > and an improvement in the political index.
> >
> >> | Difficulty (hard - very hard)
> >> | The influence of the Burcancy Royals
> (Villard/Felicia & the Duke) & 
> >> the | Opheir - +2-3
> >> | The embarassment of the assassination attempt
> in diplomatic circles 
> >> | (Merchants +2/ King +2)
> >> | the desire of King Agrigax to weaken some of
> the influence of the | 
> >> Merchants &/or Wizards Guild +1
> >> | resistance of the Merchants & Wizards to the
> concessions (Merchants 
> >> -2/Wizards -3)
> >>
> > the new spy network provides some but not all
> information to Agrigax +1
> > Agrigax's desire for a formal alliance +2
> > Last year's +3 success
> >
> >>
> >> | Action 5 - Sending Aid, Assistance, Trade and
> Formal Requests for 
> >> Alliance.
> >> | Continuation of aid to the Burcancy's neighbors
> and allies.  Aid, | 
> >> assistance and trade will be sent to Paraglur,
> Tanimbar and the 
> >> Vieisia | (sorry Michael I forgot the name of the
> part of Celephar I 
> >> am supporting
> >> | and I currently can not access my old actions) 
>   And continued 
> >> trade w/ | Mir. Villard's desire is to continue
> to deepen and 
> >> strengthen relations | with his neighbors and
> allies and to 
> >> eventually get them all to join the
> >> | Alliance. (only Vieisia has signed on to date,
> I believe).  Formal 
> >> request go out to all who are not allied w/
> Burcancy for either one 
> >> on one alliances or to join the mult-nation
> alliance.
> >> |
> >> | Extra action -1
> >> | Good relations w/ all these neighbors and
> allies+1
> >> | Royal marrriages in Parglur, Tanimbar & Mir +1
> >> | Desire for all merchants of these lands for
> continued profit +1
> >> | Parliament support (many members are increasing
> their coffers through
> >> | trade) +1
> >> | Suppport of Count Younness +1
> >>
> > Negative factions in other countries -2
> > Last year's +4 success
> >
> >>  
> >>
> >
> >
> >
> >
> 
> 
> 
>
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=====
Professor S.
Self Proclaimed Pyro-Mage
Master of Fools
Master of Assassins
Professor of Posions
Professor of Potions
Professor of Pyromancy

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