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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Wed

Jul 16
2003

21:53

[Cel] Maintaining Armed Forces: A speculative essay

On Tue, 15 Jul 2003, Andrew Janssen wrote:
> One of the things that's always niggled me a little about IH was the
> abstractness about some of the Determinants involved. Abstraction is
> necessary, of course, or the game would be unplayable, but I'm a person
> who likes concreteness. In particular, I've often wondered about the
> interrelation between a society's scope, its economy, and its armed
> forces. The formulas we have seem to work pretty well, but I've never
> been able to get clear mental pictures from them.

 <... good stuff from Andrew snipped ...>
 <... lengthy reply from me snipped because it was lost due to a
      network failure ...>

The IH rules work "well" primarily because the GM interprets them.
Does anyone know of some (other) good but simple mass combat system
which takes into account the effect of the war on society resources?

juuso
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