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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Wed

Sep 10
2003

04:38

[Qai] Fwd: Actions for 1436

Andrew Janssen wrote:

>>Action 1: The Duke of Caladyn looks to Mir for backing.
>>
Action 1: Hmmm... this one is difficult to handle w/out getting opinions 
from Mir (ie. Keaton?). I'd say Mir wants to say yes, but they might not 
want to get directly involved in this. On domestic side, destigmatizing 
magic might not be something that gains much support in Cedonia, 
although much has changed during the past decade.

Unless Mir announces otherwise, this is what happens:

Resolution
    Diff=easy (+1) + Dice (00++) + Extras (0) = +3 Great success 

Mir sees this both as an obligation to an old friend and as the perfect 
way to get some influence in Cedonia. They wouldn't mind seeing the 
Cedonia's anti-magic position changing either. They eagerly concent to 
the Duke's suggestion and promise to send 1000 troops to aid the Duke. 
These are shipped through Tirmar, and will include heavy-weight magical 
force. (Question to Keaton/Jason: would it be reasonable to assume that 
the troops in question would include a coterie?? By default, I'd say no.)

The feelings in Cedonia to these negotiations (insofar as people know 
about them) are mixed. There's clear potential for later backfire.

Results
    Duke gets his support, and 1000 troops (size: -2, force: +3). But
    there's a potential for backfire among the population due to break
    against tradition (level=very small: -3). 

>>
>>Action 2: General Zenos Responds to the Burcancy
>>
Action 2: Again, I'd need Joel's input for this, and a clarification 
from someone of the exact current relations of Vizinia, Zelkor, Burcancy 
and Tanimbar. Nevertheless, here's my initial resolution.

Resolution
    Diff=Hard (-1) + Dice (0++-) + Extras (0) = 0 Mixed results 

Burcancy is eager to alley with the General, but can't really promise 
what he asks, not right away anyway.

Results
    any kind of treaty is delayed to the next year. However, the default
    difficulity of the action is reduced to normal (0) next year.
    Political support can be counted upon, if nothing else.

>>Action 3: Dr. Vellin Opens Relations with Kaeir
>>
Action 3: Ah... and now I'd need input from Ibrahim. Still, here's my 
take on it.

Resolution
    Diff=Easy (+1) + Dice (00-+) + Extras (0) = +1 Success 

Relations between Cedonia and Kaeir Republic state are opened. Both 
sides are a little bit suspicious of each other, but in general the 
relations are good. There are a number of difficult matters, though, for 
example indirect support of Kaeir to the Duke of Caladyn by letting the 
Mirrish troops travel (and support their troops) through Kaeir.

Results
    relations between Republics of Cedonia and Kaeir are opened with
    value Good (+1).

>>Action 4: Innovation in Metallurgy
>>
Action 4: Now this is interesting. This is a strategic action, and from 
now on, I want to solve them with something I call Success pools. A 
number of succesfull actions are required at a certain fixed difficulity 
level (determined at the beginning), and the action objective is 
achieved when the Success pool is full. In the mean time, throwing 
resources into the action may create some other difficulities.

In this particular case, I'll require 3 successes at the difficulity 
level of very hard (-2): one for finding the alloys, one for finding 
ways to produce them efficiently, and one to developing initial 
facilities to make the armor/weapons using them. Note that success in 
this action does not increase the technological base of the society: for 
that, the technology still has a long way to spread into everyday usage. 
In the mean time, it is a luxury item.

Resolution
    Diff=Huge (-2) + Dice (00-+) + Extras (0) = -2 Failure 

Very small progress so far. There's clear potential for backfire if 
"this misspending of tax money continues".

Results
    Success pool = (0/3). Potential for backfire (level=small: -2). 

There, that was fun. Now, please correct me.

juuso



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