Andrew Janssen wrote:
>>Action 1: The Duke of Caladyn looks to Mir for backing.
>>
Action 1: Hmmm... this one is difficult to handle w/out getting opinions
from Mir (ie. Keaton?). I'd say Mir wants to say yes, but they might not
want to get directly involved in this. On domestic side, destigmatizing
magic might not be something that gains much support in Cedonia,
although much has changed during the past decade.
Unless Mir announces otherwise, this is what happens:
Resolution
Diff=easy (+1) + Dice (00++) + Extras (0) = +3 Great success
Mir sees this both as an obligation to an old friend and as the perfect
way to get some influence in Cedonia. They wouldn't mind seeing the
Cedonia's anti-magic position changing either. They eagerly concent to
the Duke's suggestion and promise to send 1000 troops to aid the Duke.
These are shipped through Tirmar, and will include heavy-weight magical
force. (Question to Keaton/Jason: would it be reasonable to assume that
the troops in question would include a coterie?? By default, I'd say no.)
The feelings in Cedonia to these negotiations (insofar as people know
about them) are mixed. There's clear potential for later backfire.
Results
Duke gets his support, and 1000 troops (size: -2, force: +3). But
there's a potential for backfire among the population due to break
against tradition (level=very small: -3).
>>
>>Action 2: General Zenos Responds to the Burcancy
>>
Action 2: Again, I'd need Joel's input for this, and a clarification
from someone of the exact current relations of Vizinia, Zelkor, Burcancy
and Tanimbar. Nevertheless, here's my initial resolution.
Resolution
Diff=Hard (-1) + Dice (0++-) + Extras (0) = 0 Mixed results
Burcancy is eager to alley with the General, but can't really promise
what he asks, not right away anyway.
Results
any kind of treaty is delayed to the next year. However, the default
difficulity of the action is reduced to normal (0) next year.
Political support can be counted upon, if nothing else.
>>Action 3: Dr. Vellin Opens Relations with Kaeir
>>
Action 3: Ah... and now I'd need input from Ibrahim. Still, here's my
take on it.
Resolution
Diff=Easy (+1) + Dice (00-+) + Extras (0) = +1 Success
Relations between Cedonia and Kaeir Republic state are opened. Both
sides are a little bit suspicious of each other, but in general the
relations are good. There are a number of difficult matters, though, for
example indirect support of Kaeir to the Duke of Caladyn by letting the
Mirrish troops travel (and support their troops) through Kaeir.
Results
relations between Republics of Cedonia and Kaeir are opened with
value Good (+1).
>>Action 4: Innovation in Metallurgy
>>
Action 4: Now this is interesting. This is a strategic action, and from
now on, I want to solve them with something I call Success pools. A
number of succesfull actions are required at a certain fixed difficulity
level (determined at the beginning), and the action objective is
achieved when the Success pool is full. In the mean time, throwing
resources into the action may create some other difficulities.
In this particular case, I'll require 3 successes at the difficulity
level of very hard (-2): one for finding the alloys, one for finding
ways to produce them efficiently, and one to developing initial
facilities to make the armor/weapons using them. Note that success in
this action does not increase the technological base of the society: for
that, the technology still has a long way to spread into everyday usage.
In the mean time, it is a luxury item.
Resolution
Diff=Huge (-2) + Dice (00-+) + Extras (0) = -2 Failure
Very small progress so far. There's clear potential for backfire if
"this misspending of tax money continues".
Results
Success pool = (0/3). Potential for backfire (level=small: -2).
There, that was fun. Now, please correct me.
juuso
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