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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Wed

Sep 10
2003

19:29



Wikify

[Qai] Fwd: Actions for 1436

On Wed, 10 Sep 2003, Joel Elfman wrote:
> Just as a quick comment or two.  If you are playing Mir according to
> Jason's style then I suggest that Jason is usually a little more subtle
> although if he did take such a direct approach he would add an
> additional condition or act to give him an additional edge.  Jason is
> always looking for the advantage. :-)

Well, Mirrish military presence in Cedonia, plus deregulation of
the magical arts - that is a nice advantage. But I'll keep your
points in mind. Oh, and about Jason's style: adding new powerful
elements from the mists of the Dreaming or history was another
feature I remember fondly. It was all I could do as a GM to keep him
in some sort of limits... :)

juuso
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