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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Thu

Sep 11
2003

15:13

[Qai] Fwd: Actions for 1436

Juuso,

    I totally agree about Jason, he kept trying to add elements that really gave him an advantage and he presented sound and reasonable arguments it made it difficult to keep his society on the same playing field as the others. :-)

Joel

-----Original Message-----
From: "Juha Vesanto (Juuso)" 
Sent: Sep 10, 2003 3:29 PM
To: celandra@phoenyx.net
Subject: Re: [Qai] Fwd: Actions for 1436

On Wed, 10 Sep 2003, Joel Elfman wrote:
> Just as a quick comment or two.  If you are playing Mir according to
> Jason's style then I suggest that Jason is usually a little more subtle
> although if he did take such a direct approach he would add an
> additional condition or act to give him an additional edge.  Jason is
> always looking for the advantage. :-)

Well, Mirrish military presence in Cedonia, plus deregulation of
the magical arts - that is a nice advantage. But I'll keep your
points in mind. Oh, and about Jason's style: adding new powerful
elements from the mists of the Dreaming or history was another
feature I remember fondly. It was all I could do as a GM to keep him
in some sort of limits... :)

juuso
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