Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JuhaVesanto
juuso

Thu

Sep 18
2003

20:30



Wikify

[Qai] [Results] Taltheran Actions (Rough Draft)

rollin gilman wrote:

>These are the actions for Taltheran.  I sent them to
>you first so you can review them and make sure I did
>them right.
>
I have now resolved Taltheran actions for 1436.

I did some changes: in action 3, I changed the city to 'Tal' because
Thalishara is under Mirrish control, and I combined actions 4-6.

Below are the renewed actions, and their results (these can also be found
from the web page).

Taltheran Civil War, Year 1436

Action 1: Salokin Vonamor I declares himself Czar of Taltheran after 
Agrigax's death. He orders the Merchant's Council absolved and 
consolidates his power base in Tirmar.

Resolution: Diff=Normal (0) + Dice (--++) + Extras (0) = 0 Mixed results

Results: General Salokin grabs Tirmar in his iron fist, crushing in the 
process the beginning republican revolution. However, his influence on 
the rest of Taltheran in very limited.

Action 2: The second child of Agrigax murders his brother and becomes 
the first general of the Taltheran Army under Salokin. He then, as 
prince of House Madrogax, takes control of that house's army and beefs 
up the Czar's army in Tirmar. He also gives a large donation to the 
Wizards' Guild in hopes of swaying them to the Czar's cause.

Resolution: Diff= Normal (0) + Dice (000-) + Extras (0) = -1 Failure

Results: The brutal murder of his brother overweights any fiscal 
arguments the Prince Madrogax can give: the Wizards' Guild will need 
quite a bit more persuation.

Action 3: The Merchants' Council seeks allies in the Kaeiren Republic. 
They consolidate their power in Tal.

Resolution: Diff=Normal (0) + Dice (00--) + Extras (0) = -2 Failure

Results:

Interpretation: The Merchant Council fail in their attempt to take 
control of Tal. The Commander of the Royal Guard, Commander Gamar, 
remains in charge of situation, although nobody knows where is loyalties 
lie now that his King is dead and the King's heir is dead by the hand of 
no less than the next-person-in-the-line-of-succession, Prince Madrogax, 
who then threw his lot with General Salokin. Quite a mess...

Action 4: Salokin seeks allies in Cedonia from the Duke of Caladyn since 
they both are recent generals turned monarchs he hopes for both a 
political and military ally. He also seeks an alliance with the Ka'Shari 
as they have very good relations between the two. Salokin wishes to give 
them land in Taltheran upon victory over the rebel Houses. And again 
with Milakanur. They are both monarchies and have good relations for 
quite sometime.

Resolution: Diff=Normal (0) + Dice (+++-) + Extras (0) = +2 Success

Results: Duke of Caladyn is succesfully contacted (but his reaction I 
leave to Andrew...). Also Ka'Shari are contacted (which is also a player 
society...). Milakanur are very much impressed by the bloodshed in 
Tirmar, and will be eager to enter the much valued friendship of the Czar.

Action 5: Salokin wants to increase his army in Tirmar with a 
conscription of all able bodied men 15 and older.

Resolution: Diff=Normal (0) + Dice (0-+-) + Extras (-1) = -2 Failure

Results: The Czar gathers his troops, but they are not overly motivated, 
and will probably be for more harm than help.


juuso

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh