rollin gilman wrote: >These are the actions for Taltheran. I sent them to >you first so you can review them and make sure I did >them right. > I have now resolved Taltheran actions for 1436. I did some changes: in action 3, I changed the city to 'Tal' because Thalishara is under Mirrish control, and I combined actions 4-6. Below are the renewed actions, and their results (these can also be found from the web page). Taltheran Civil War, Year 1436 Action 1: Salokin Vonamor I declares himself Czar of Taltheran after Agrigax's death. He orders the Merchant's Council absolved and consolidates his power base in Tirmar. Resolution: Diff=Normal (0) + Dice (--++) + Extras (0) = 0 Mixed results Results: General Salokin grabs Tirmar in his iron fist, crushing in the process the beginning republican revolution. However, his influence on the rest of Taltheran in very limited. Action 2: The second child of Agrigax murders his brother and becomes the first general of the Taltheran Army under Salokin. He then, as prince of House Madrogax, takes control of that house's army and beefs up the Czar's army in Tirmar. He also gives a large donation to the Wizards' Guild in hopes of swaying them to the Czar's cause. Resolution: Diff= Normal (0) + Dice (000-) + Extras (0) = -1 Failure Results: The brutal murder of his brother overweights any fiscal arguments the Prince Madrogax can give: the Wizards' Guild will need quite a bit more persuation. Action 3: The Merchants' Council seeks allies in the Kaeiren Republic. They consolidate their power in Tal. Resolution: Diff=Normal (0) + Dice (00--) + Extras (0) = -2 Failure Results: Interpretation: The Merchant Council fail in their attempt to take control of Tal. The Commander of the Royal Guard, Commander Gamar, remains in charge of situation, although nobody knows where is loyalties lie now that his King is dead and the King's heir is dead by the hand of no less than the next-person-in-the-line-of-succession, Prince Madrogax, who then threw his lot with General Salokin. Quite a mess... Action 4: Salokin seeks allies in Cedonia from the Duke of Caladyn since they both are recent generals turned monarchs he hopes for both a political and military ally. He also seeks an alliance with the Ka'Shari as they have very good relations between the two. Salokin wishes to give them land in Taltheran upon victory over the rebel Houses. And again with Milakanur. They are both monarchies and have good relations for quite sometime. Resolution: Diff=Normal (0) + Dice (+++-) + Extras (0) = +2 Success Results: Duke of Caladyn is succesfully contacted (but his reaction I leave to Andrew...). Also Ka'Shari are contacted (which is also a player society...). Milakanur are very much impressed by the bloodshed in Tirmar, and will be eager to enter the much valued friendship of the Czar. Action 5: Salokin wants to increase his army in Tirmar with a conscription of all able bodied men 15 and older. Resolution: Diff=Normal (0) + Dice (0-+-) + Extras (-1) = -2 Failure Results: The Czar gathers his troops, but they are not overly motivated, and will probably be for more harm than help. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


