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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Thu

Sep 18
2003

20:37



Wikify

[Qai] QAI: Ka'Shari

rafry@ozemail.com.au wrote:

>Actions 1&2: Encourage the Wanderers to explore all of the countries of the Midsea. (Learn a little about those countries). Countries: Hria, Taltheran, Mir, Celpalar, Shanari, Milakanur, Morvali, Cedonia, Tanimbar, Free Cities.
>Tactical, External, Diplomatic
>
  
*Resolution:* Diff=Hard (-1) + Dice (0-+0) + Extras (+1) = 0 Mixed results

*Results:* The Kaeir Wanderers visit the societies around the coasts of 
the Midsea.
           Some, like Burcancy and Kaeir are pleasant suprises - but 
there are a few
           Wanderer groups who fail to report back at all, and others 
who have been
           ill received, their offers for help not accepted for various 
reasons.

(I suppose this could be expanded by the direct response you have got 
from various playlers.

>Action 3: Strategic, Internal, Magic (1 of 5, possibly many more)
>We have heard this concept of 'priests' and 'oracles'. While the Ka'Shari do not take the orders of other than the Goddesses, it would be better for our people if we had a more reliable means of communication with them. Ask the Talatemke'Shylni to study this concept and see if we can learn magicks of communications with the Goddesses -- and maybe even people who are far away (like the Wanderers, or other ships) or perhaps in a different time (oracles). I suspect this would be Essence magic, but perhaps it suits the game better for it to be Authority. Let me know which works out better).
>
This would a strategic action: basic difficulity = hard (-1), required
success pool = 3.

*Resolution:* Diff=Hard (-1) + Dice (-++0) + Extras (0) = 0 Mixed results

*Results:* Success pool so far: (0,x,x)

>Action 4: Explore the Southern Midsea
>
>At the least, we need a source of materials for ships, free from attacking armies. The most likely places are either the Northen Islands or a tiny island near Taltheran, Mir, or maybe Celpalar. Have the fleet look for an uninhabited island with the necessary qualities: uninhabited (or lightly inhabited by friendly natives who will let us establish a colony/outpost), trees (appropriate for ship construction) and food.
>
*Resolution:* Diff= Very easy (+2) + Dice (-+-0) + Extras (0) = +1 Success

*Results:* Suprisingly, the Kaeir offer shelter and harbor facilities to 
Ka'Shari:
           the colony that was thought to have been destroyed has 
actually been
           integrated into Kaeir society. They have lost the traditions, 
though.

juuso

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