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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Thu

Oct 2
2003

19:13

[Cel] Activities

rafry@ozemail.com.au wrote:
> For the upcoming turn, Ka'Shari fleets will be concentrating their 
> activities near the islands of the Kaeiran Republic, celebrating our 
 > rediscovery of peoples who had been given up for dead and handling
> some internal political issues (the (re-)election of their Guide for 
> the next five years).
 >
> Regular trading fleets will of course continue to visit every land 
 > they can reach, but numbers may be a bit smaller. Another large part
> of their time, however, is spent in talks with the Burcancy, searching 
 > for a better place to update the fleets and to learn about more of
> the strange cultures bordering the Middle Sea.

So the actions would be

Action 1: Continuation of last year action #1&2, with emphasis on
Kaeiran Republic and Burcancy. But will this also be double action?
And will the aim be to actually make a deal about usage of a harbor?

Action 2: (Re)election of the Guide.

Action 3: Continuation of last year action #4.

How about continuation of the last year action #3?

juuso


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