Ibrahim Underwood wrote: >Action 1: Continue expansion of Information Secretariat in Taltheran > I'll put this out as easy because of the chaotic situation on Taltheran. *Resolution:* Diff = Easy (+1) + Dice (000-) + Extras () = 0 Mixed results *Results:* Information Secretariat continues its growth. However, it is possible that counter-spies are infiltrating the organization. >Weight: Medium/Low-level >Description: Continue expansion of Secretariat intelligence network across Taltheran, from Port Tirmar to the Tal basin, utilising existing network in Port . >Difficulty: Secret, therefore moderately hard. > >Action 2: Continue Secretariat research into psionics/mind magic > >Weight: High, as it is a critical new area for the Secretariat. >Description: The Information Secretariat continues its research into the prospect of psionics, or mental science as it is now being called, focusing on the role of Will in influencing and/or reading the environment. In a bold move, the Secretariat involves several Eerith that had taken residence with some senior Secretariat agents, seeking their advice on the nature and direction of their research into this new "mental science". > Keaton: I'd appreciate your input here about how do you see Eerith acting about this issue... any bonus? >Action 3: Call up secondary forces > *Resolution:* Diff = Easy (+1) + Dice (0-++) + Extras () = +2 Success *Results:* the size of volunteer corps are, for this year only, increased by 1 category >Action 4: Invade Port Tirmar > Now, I really have to put out some numbers. There are some differences between population figures on the Qaiyore world and game websites (w.r.t. Kaeir). Hmmm... I'll have to fix those at some point, but for now I think it's safe to say that the sizes of Kaeir Republic, and the area Salokin controls are about the same, and therefore also the amount of troops is about the same. However, Kaeir has swelled its ranks with volunteers, and there's the previous increase, too. Salokin's royal forces: size Very small (-3), force Great (+2) = -1 Salokin's militia: size Small (-2), force Mediocre (-1) = -3 Kaeir navy: size Very small (-3), force Good (+1) = -2 Kaeir volunteers: size Fair (0), force Mediocre (-1) = -1 Mods: -1 for Kaeir (see actions in 1436), +1 for Salokin (defending) Total for Salokin: -1 (greater value of separate troops is used) +1 +1 = +1 Total for Kaeir: -1 (...) Thus, basic difficulity for Kaeir is -2 (very hard). Any opinions or questions before I roll the dice? >Action 5: Diplomatic/intelligence mission to Port Jabau. > *Resolution:* Diff = Normal (0) + Dice (++0-) + Extras (-1) = 0 Mixed results *Results:* A small embassy is established in Jabau, but its access to outside of town is very limited. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


