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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Sat

Nov 1
2003

08:05

[Cel] Kaeir turn - 1438

Just couple of concerns...

>*Results:* the size of volunteer corps are, for this year only, increased >by 1 category
 
>> Action 4: Invade Port Tirmar.
 
Ok, well, i understand the difficulty factor (that's why i'm using the fudget points here).
 
Hmm.. Why is the Force different between Salokin's royal forces and the Kaeirean Navy?  Since both originated from the Taltherani forces, shouldn't they be equal?

Secondly, something i forgot to add was the possible impact of revolutionary fervour/zealotry, something the possibly more cynical/calculating Salokin can't impart to his forces?  The Kaeirean troops, and the volunteers, are fighting for something they fanatically believe in.  Whereas Salokin's troops follow him because he was the most powerful general, not because of any ideological reasons.
 
Well, my two cents.
 
Ibrahim


Juha Vesanto  wrote:

>Action 4: Invade Port Tirmar
>
Now, I really have to put out some numbers. There are some
differences between population figures on the Qaiyore world and
game websites (w.r.t. Kaeir). Hmmm... I'll have to fix those at
some point, but for now I think it's safe to say that the sizes
of Kaeir Republic, and the area Salokin controls are about the same, and therefore also the amount of troops is about the same. However, Kaeir has swelled its ranks with volunteers, and there's the previous increase, too.

Salokin's royal forces: size Very small (-3), force Great (+2)= -1
Salokin's militia: size Small (-2), force Mediocre (-1) = -3
Kaeir navy: size Very small (-3), force Good (+1) = -2
Kaeir volunteers: size Fair (0), force Mediocre (-1) = -1

Mods: -1 for Kaeir (see actions in 1436), +1 for Salokin (defending)

Total for Salokin: -1 (greater value of separate troops is used) +1 +1 = +1
Total for Kaeir: -1 (...)

Thus, basic difficulity for Kaeir is -2 (very hard).


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