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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Nov 3
2003

18:37

[Cel] A Question

I was just wondering if this list was open to discussions about changing how 
societies are defined.  Working through the process for my society has brought 
back the nature of Aria in full force; wonderful ideas that are very 
difficult to implement and use.  Particularly when merged with Fudge, I feel societies 
could be designed much more easily and distinctively, but I don't want to 
clutter up the list with my comments if it's not something people want to discuss.

Jefferson (Feroze of the Schola)
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