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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Mon

Nov 3
2003

18:57

[Cel] [Admin] Schola Determinants

FUNDAMENTAL DETERMINANTS

Name: Schola (full: Schola sect of the Ministry of Inquiry)

Location: based in the countryside of the Free Cities south of the Midsea.

Languages Spoken: Orasareni dialects

Scope: Tiny (a few villages with some population and a few scattered
members in other villages) about 800 in 30 villages.

Philosophical Orientation: Survival, Knowledge
   conviction of belief
   prevention of ignorance
   acquisition of knowledge
   revolution of tradition

Technological Base: Metallurgic

Subsistence: Religion, Scholarship, Agricultural

Economic System: As appropriate

POLITICAL DETERMINANTS

Political Organization: Hierarchy
Ruling Agency: High Priest (anradan -- administrative priests)
Key Elements: Pioneer (of 2+1 espiri -- magic-using priests)
   Paladin (of 4+2+1 rohain -- holy warriors)

Authority: -2 Poor (New Organization)
Influence: +1 Good (Cooperative, Dynamic)
Consent: +1 Good (Ignored by Opposition)
Relations: +2 Great (Seeks outsiders)

CULTURAL DETERMINANTS (-2)

Military organization:
   Primary: Rohain (holy warriors). size: Tiny- (7), +2 Great
      [0 Fair + 2 Professional + 1 Magic Ability -1 Philosophy ]
   Secondary: Militia, size: Tiny (160), -2 Poor
      [-1 Mediocre -1 Militia]

Crafts: 1 Professional
   Crafting of Writing: +2 Expert
   Crafting of ?: 0 Journeyman

Resources: -2 Poor
   Resources of Magic: +2 Great (special from size?)
   Resources of Novelty: +2 Great (special from size?)
Exploitation: +2 Great
Trade: -1 Mediocre
Wealth: -2 Poor

Religion = 6
   Tolerance +2 Great
   Prevalence +1 Good
   Diversity -1 Mediocre
   Sophistication +4 Legendary
Arts = -2
   Tolerance +1 Good
   Prevalence -1 Mediocre
   Diversity -2 Poor
   Sophistication 0 Fair
Scholastics = 2
   Tolerance +2 Great
   Prevalence +1 Good
   Diversity -2 Poor
   Sophistication 0 Fair
Magic:
(first number is Essence, Second is Authority (Espiri), Third is Authority
(Rohain), [non-ministry magical authority cannot be considered significant
in these statistics]) = -7 / -1 (3)

   Tolerance +1 Good / +2 Great / +2 Great
   Prevalence -4 Miserable / -3 Terrible / -3 Terrible
   Diversity -2 Poor / -2 Poor / -2 Poor
   Sophistication -3 Terrible / 0 Fair / -2 Poor
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