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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Nov 9
2003

04:54

[Qai] [Action] The Cedonian Civil War, 1438

The situation in Cedonia remains unresolved. After the disastrous
campaign of 1437, the Duke of Caladyn retired north with his army,
having decided not to risk attacking General Zenos' position in the
western foothills with an army that is racked with disease. For his
part, Zenos smells blood in the water, and contemplates an offensive of
his own. And in the autonomous cities, the Republicans have had to deal
with continuous setbacks in their research programs. 1438 will bring
changes . . .

With nearly half his army either dead or incapacitated by influenza
during 1438, the Duke of Caladyn must now stand on the defensive and
try to scrape reinforcements or allies from somewhere. While another
man would be tempted to begin impressing peasants into military
service, the Duke's advisers have informed him that removing any more
men from the fields will result in widespread famine by the fall. Rural
Cedonia has given up nearly all the manpower that can be spared from
food production, and as it is, a bad harvest could cause famine anyway.
The only sources of manpower that remain largely untapped in Cedonia
are the cities. Unfortunately for the Duke, the Republican League
controls the cities, and if he were to take troops to deal with them,
Zenos would be able to blow right through the remainder.

This being the case, the Duke approaches Dr. Vellin and the leaders of
the League with a proposal: In return for their support against Zenos,
in men and materiel, the Duke will grant civic charters to the League
cities, confirming their rights to elect their own leaders, govern
their internal affairs, and levy tolls and tariffs. The Duke also
promises to give the merchants and guildsmen of the cities a voice in
the Imperial government that is proportionate to their numbers relative
to the old Imperial nobility; this would begin the process of shifting
Cedonia away from absolute monarchy.

The League leaders respond with, "Do this little favor for us, and
we'll agree to your terms."

Action 1: Strange Bedfellows
Weight: Single
Description: After the trials and tribulations of the last two years of
the mettalurgy research project, Dr. Vellin has realized that a major
stumbling block is raw materials. The smiths and alchemists need metal
and ores to conduct their research, but with the internal disruptions
caused by the civil war, only a trickle of poor-quality iron ore has
been getting into the cities.

Now, several alchemists have approached Dr. Vellin, indicating a
potentially promising development in steel alloys. Working off of what
they know of metals, this team has devised a formula for spring steel
that should theoretically be as much as 10% lighter and 15% stronger
than the current formula. Unfortunately, this new steel only exists on
paper, and in order to confirm the potential that this new formula for
steel seems to offer, they need ores, including some rather rare ones.

The alchemists' proposal reaches Dr. Vellin's desk at the same time
that the Duke of Caladyn's proposal does. As he reads both proposals,
an idea strikes Dr. Vellin. The ores that the alchemists need are all
mined in the northern portion of the Kasovian Mountains, an area that
the Duke of Caladyn nominally controls. Dr. Vellin sends word to the
Duke that the Republicans will accept his terms, if the Duke will send
a small force to the Kasovian Mts, collect the needed ores, and bring
the shipment back to Thalcedon intact.
Difficulty: Normal (0)
Factors: The task is hard, but not unusually or unreasonably so.
Bandits, while still present in the area, will not interfere with
regular army troops. The Republicans can provide the Duke with carts
and oxen to transport the ores, as well as money to purchase the
quantities needed. The only cause for concern is how much ore is
available for purchase, since with the area being mostly cut off and
ignored during the last few years, no one is sure just how many mines
are operating and how large any stockpiles at the pitheads might be.
Possible Results:
Success: +1 bonus this year and next year to the metals strategic
action. The researchers in Thalcedon get plenty of ore and metal to
continue their research with, and in plenty of time.
Mixed: +1 bonus next year to the metals strategic action. It takes the
expedition longer than allowed for to gather enough ore. They don't
return to the city until year's end, bringing only the more common or
lower grade ores. Still, better than nothing.
Failure: The expedition returns empty-handed. The Kasovian mines are
mostly closed and flooded, the miners driven off by brigands or
starvation.

Action 2: Probing Defenses
Weight: Single
Description: General Zenos realizes that he caught a lucky break last
fall. If the Duke of Caladyn's army hadn't been struck by disease,
Zenos' forces would have been pinned short of safety on poor defensive
ground. Now, with the Duke's army weakened, Zenos has an opportunity to
take the offensive. Zenos is a more cautious commander than the Duke,
however. He will not blindly invade. Instead, Zenos sends scouts and
raiders into northern Cedonia, probing the Duke's defenses and scouting
the terrain. The raiders are instructed to not let themselves be drawn
into pitched battles; their main objective is to map the area,
particularily any and all defensive works and fortifications. Their
secondary objective is to get estimates on troop strength.
Difficulty: Hard (-1)
Factors: Any military action against a prepared enemy is always
difficult. The Duke of Caladyn, not being a fool, has his own pickets
out to stop probes and raids of the sort Zenos plans. Still, the Duke's
army is still weakened by the last year's campaigning, which prevents
the difficulty from being Very Hard.
Notes on Possible Results:
Success: Zenos' scouts are able to get detailed plans and maps of many
critical defensive works, and details on the dispositions of most of
the Duke's units. +1 bonus to any invasion in 1439.
Mixed: The scouts bring back terrain maps, but were unable to get close
to any critical defensive installations, and unit locations are mostly
guesswork.
Failure: None of the scouts are able to penatrate the Duke's territory
to any great extent. There are few maps, and those are of poor quality,
while no accurate information about troop dispositions is obtained.

Action 3 & 4: The Metallurgy Research Project
Weight: Strategic, Double
Description: See prior years. Develop new materials and techniques for
making metal arms and armor.
Difficulty: Very Hard (-2), but see below
Factors: If action 1 succeeds, difficulty drops to Hard (-1) this year
and next year.

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