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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RulingNations
RulingNations

Sun

Nov 16
2003

04:06



Wikify

[Cel] [World] Agriculture

Qaiyore has seen the rise and fall of many civilizations over many thousands 
of years, some much more advanced that those currently existing.  This has 
resulted in the overworking of much of the available cropland and rendered many 
areas unsuitable for cultivation without special aide.  Another problem that 
limits cultivation are age-old curses that affect the land in certain areas.

Agricultural aide can take many forms.  The most common is the use of rivers 
and streams to provide silt and replenish the land.  Magical spells (essence) 
or blessings (authority) can also increase crop yields, and many modern 
cultures that despise all forms of magic would be surprised to learn that they are 
relying on ancient, but still working, magic to grow crops on otherwise 
unsuitable land.  [Do any cultures on Qaiyore use water gardens or fish farms?]

What do people think?  The above explains a number of things, but does it fit?

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/
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