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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

Nov 17
2003

05:32

[Cel] [World] Agriculture

--- RulingNations@aol.com wrote:
> Qaiyore has seen the rise and fall of many civilizations over many
> thousands 
> of years, some much more advanced that those currently existing. 
> This has 
> resulted in the overworking of much of the available cropland and
> rendered many 
> areas unsuitable for cultivation without special aide.  Another
> problem that 
> limits cultivation are age-old curses that affect the land in certain
> areas.

I don't agree with that assessment at all. It's true that there's been
civilization of one kind or another in Qaiyore for the last 4,658
years, but I don't agree with the statement about overworking and
magical damage. Frankly, given the history on the old website, in a lot
of areas, the land has had more than enough time to heal. The first
civilization to arise in the Midsea was the Avaereans, in BE 3220. They
lasted 500 years, until the Milakanuri nomads invaded in BE 2720,
destroying the Avaerean presence in the Midsea, leaving only the
islanders. It took nearly 400 years after the invasion for anything
resembling organized civilization to appear, and it wasn't until 1,500
years after the Milakanuri destroyed the Qaiyore Avaereans that the Mir
began creating their empire. Mir began collapsing in BE 72, and this is
the period where land might have been damaged by magic, as the Mir used
spells and Dragonfire to try to hold their realm together.

After Mir's collapse, magic was banned on most of Qaiyore, and Cedonia
stepped in to fill the vacuum. Cedonia peaked in 780, and was destroyed
in 1280 by the aftermath of the second Ice Demon invasion(which
required the use of the last Dragons of Mir to stop). That was 158
years ago.

Frankly, I don't think Qaiyore's population numbers are low because of
problems with the land being exhausted; the numbers are low because
populations in the south Midsea area have yet to recover from the
Second Ice Demon Invasion, and the North Midsea is recovering from the
Sinari Invasions.

That said, I still think we should adjust the numbers upward. My
approach is not, "Hm, those numbers are awfully low, how can I explain
that?" My approach in this case is, "Hm, those numbers are awfully low,
what should they be changed to to be realistic?"

Andrew
> Agricultural aide can take many forms.  The most common is the use of
> rivers 
> and streams to provide silt and replenish the land.  Magical spells
> (essence) 
> or blessings (authority) can also increase crop yields, and many
> modern 
> cultures that despise all forms of magic would be surprised to learn
> that they are 
> relying on ancient, but still working, magic to grow crops on
> otherwise 
> unsuitable land.  [Do any cultures on Qaiyore use water gardens or
> fish farms?]
> 
> What do people think?  The above explains a number of things, but
> does it fit?
> 
> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.


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