please remove me from this mailing list RulingNations@aol.com wrote:In a message dated 11/19/03 6:30:39 PM Mountain Standard Time, andrewdj54701@yahoo.com writes: >>RulingNations@aol.com wrote: > >>12 TRAITS: >> >>SCOPE is the size and population of the society and its components > >Based on some of the discussions we've been having on the list lately, >I really think that instead of Scope being one number, we need two: one >number for area, and one for population. The current rules make the >assumption that societies with large populations occupy proportionally >large land areas (when your society is a nation). This doesn't do >justice to the variety of societies we have here. That's where being able to subdivide capacities comes in. Scope is a can be divided into Population, Area, and Reach. You could also subdivide for sub-areas or different races. But you subdivide only if required, most of the time the summary Scope covers what's needed. >>RESOURCES is the wealth and knowledge available to a society > >Again, might want to subdivide Resources into, say, Agricultural and >Industrial. How well can you feed your people and how well can you >"feed" your industries? That's more along the line of Development. However, I personally would rather have economic factors like this taken care of automatically. I feel that the more control a player has over economic factors, the more unrealistic (and less fun) a game gets. I'd like to hear the other side though. >>DEVELOPMENT is what a society is capable of, its economy > >Are you talking about tech levels here? Nope, tech levels are knowledge which falls under resources. >>CONTROL is the measure of how much a society dominates its members > >Perhaps an axis running from anarchy on one extreme to totalitarianism >on the other? On the other hand, I forget exactly where I first read >this, but I think most political scientists believe that you need two >axes, social and economic, to accurately portray political viewpoints. >The classic example would be the American liberal who favors minimal >governmental interference with social behavior but wants heavily >regulated markets opposed to the American conservative who wants heavy >regulation of social behavior but minimal government interference with >markets. Someone who feels that government shouldn't be involved in >regulating anything would probably be an anarchist, while someone who >favors heavy government involvement in all aspects of life is likely a >totalitarian. Control isn't a matter of politics it's a matter of police, bureaucracy, laws, and so forth. (Of course, if a society's Control exceeds it's Tractability, problems are likely.) >>AGGRESSION is the amount of violence in a society > >Is this internal violence, reflecting tension within a society, or >external violence, directed at neighbors? Both, plus how much training in violence is present in a society. >>COMMUNALISM is the amount a society de-emphasizes individuality > >Being American, I'd probably just call this Individuality; the greater >the number on the positive side, the more individualistic, while the >farther negative you go, the more communalist you become. I made the list with the idea that high values were generally better from a society's perspective. Certainly Individuality would be easier to describe, but a high communalism makes things easier for a society. [snip] >>PROVIDENCE is the amount of long-term thinking in a society > >Maybe Foresight would be a better term? The word "Providence" always >makes me think of two things: 18th Century Christians and Rhode Island. >It's kind of a loaded term. I can see that. >>TOLERATION is the amount a society accepts those outside itself > >Good idea. > >>TRACTABILITY measures how willing the population is to be ruled > >We kind of have this already, as the Consent determinant that each Key >Element receives, indicating how much popular support they have. I >don't think we need to add Tractability; the current method allows more >flexibility. The problem is that I don't really see how the consent of key elements is supposed to be used. >>UNIFORMITY measures how much a society isn't divided internally > >Another good idea. In our world, Japan and Korea would probably come >close to the maximum value for Uniformity, the US would be down near >the low end (because of our ethnic diversity and deep political >divisions), while countries with civil wars and strong separatist >movements like Afghanistan, Indonesia, and the Congo would be well into >negative numbers. > >>If a player (or GM) wishes these traits can be subdefined. For >>example, Control might be divided into Bureaucracy, Law Enforcement, >>and Social Stratification. Military forces would be based on scope, >>and Resources could be divided into Food, Gold, Iron and the like. >> >>6 SKILLS: >> >>A Society's skills are it's ability to _do_ things (as opposed to >>traits >>which are it's ability to _be_ things). Using the Crafts model: >> >>ARTS deals with non-practical, but often morale-building, matters >>BIOLOGY deals with living things (agronomy, medicine, etc.) >>MILITARY deals with combat and espionage >>PARANATURALISM deals with magic and mysticism >>MANUFACTURE deals with physical items (weapons, transportation, etc.) >>PSYCHOLOGY deals with people's minds (advertising, diplomacy, trade, >>etc.) > >Another possible division, more in keeping with the general level of >development in Midsea: >ARTS, as above. >MILITARY, as above. >MAGECRAFT, as Paranaturalism. What about religious magic? >INDUSTRY, as Manufacture. >AGRICULTURE, self-evident. >PHILOSOPHY, the mind. >NATURAL PHILOSOPHY, the sciences & most social sciences, but see below. >POLITICAL ECONOMY, political science & economics (in real history, >political science and economics weren't considered as seperate subjects >until after 1776, when Adam Smith published _The Wealth of Nations_. >And at the current level of development in the Midsea(traditional >economies), it's not inaccurate to consider them the same.) Other than the above I can see this. Jefferson (Exquaestio) http://www.picotech.net/~jeff_wilson63/rpg/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net. --------------------------------- Do you Yahoo!? Free Pop-Up Blocker - Get it now---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


